Building Expansion (Light Edition)

⭐ — (0 endorsements) 📥 36,011 downloads 📅 5/4/2020
⚪ Last updated 2021

By 76561198007475151 · Mod, Gameplay, Gathering Storm, Buildings, Game Balance

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/2/2021 📅 Created: 5/4/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a percentage bonus. See below for details. This mod is for: - when you are bored with how some buildings just give you +x of their yield and that's it, without any special interaction attached, and you want them all to be as interesting as the Harbor buildings (who doesn't love Shipyards?). - when you wish that developing a city tall carries a bonus to just spamming lower level structures in many cities. - when you are playing with the District Expansions from the Urban Complexity series and want buildings from the other districts to be up to par in terms of how much yield they can provide. - when you want base buildings to be more interesting but do not want mods adding building choices out of fear that the AI will not be able to make the correct choices. Full List of Changes Campus Library: +1 Science per era since it was built or repaired. University: +0. 2 Science per citizen. Research Lab: Base Science extends to all cities within 6 tiles. +5% Science in this city. Bonus doubled if the city is powered. Theater Square Amphitheater: +0. 2 Culture per citizen. Art Museum: +1 Culture per Promotion of a Governor established in this city. Archaeology Museum: +3 Culture to all Antiquity Sites and Shipwrecks in this city. Broadcast Center: Base Culture extends to all cities within 6 tiles. +5% Culture in this city. Bonus doubled if the city is powered. Now has 2 Great Work of Music slots instead of 1. Is now required to build Rock Bands. Holy Site Temple: +0. 2 Faith per citizen. Industrial Zone Workshop: +0. 2 Production per citizen. Factory: Production equal to the adjacency of the Industrial Zone. Power Plants: +10% Production in this city if city is successfully powered. Coal Power Plants now provide a bit of Production to a

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198007475151
Version
N/A
Downloads
36,011
Endorsements
0
Category
Mod, Gameplay, Gathering Storm, Buildings, Game Balance
Created
5/4/2020
Updated
1/2/2021

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