Progressive Power Consumption

⭐ — (0 endorsements) 📥 54,228 downloads 📅 5/20/2019
⚪ Last updated 2024

By 76561198007475151 · Mod, Gameplay, Gathering Storm, Buildings, Climate, Game Balance, Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/14/2024 📅 Created: 5/20/2019

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you progress on the tech tree. With this mod, your city development no longer ends several eras early. Instead, you have to carefully plan when you're ready to construct the next building. Cities will continue to grow more powerful all the way into the Future Era! But beware of becoming too greedy - if you're not able to provide the power required, the resulting blackouts will make your citizens very angry. The more advanced your civ is, the angrier they will be. While all victory paths benefit a lot from advanced culture, late-game technology does not yet have the prominence it deserves, mainly unlocking just new units. With this mod, great benefits await those who are competitive in science, regardless of victory type pursued. The mod also buffs tall play by making late-game buildings more powerful and creating a flat Power demand for every city. Compatibility Requires Gathering Storm. Using this mod together with Renewable Energy Complexity for improved renewable energies as well the ability o transfer renewable energy between cities is highly recommended. For the whole Urban Complexity mod series, see the box at the bottom of this page. Features Late-game buildings demand more and more power as you progress. Late-game buildings provide their yields (+2 for most, +3 for Gold, etc.) for per Power required, meaning that their yields keep increasing as you progress. Get the new tech fast! Aerodrome buildings are part of the system as well, with Hangars and Aiports now demanding Power but also providing Production and Gold respectively. Late-game buildings give extra Great Person points of their type (Airport gives Great Engineer point) when powered. Neighborhoods and Aqueducts require 1 Power after researching Computers

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198007475151
Version
N/A
Downloads
54,228
Endorsements
0
Category
Mod, Gameplay, Gathering Storm, Buildings, Climate, Game Balance, Technologies
Created
5/20/2019
Updated
8/14/2024

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