Severe Weather: Climate Disasters Tweaked
⚪ Last updated 2024Preview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Tweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian and land units and also improvements. Blizzards do little damage to improvements but notable damage to everything else. Climate Change now increases the frequency of the heavy disaster variants even more. Droughts are a lot more damaging. Further, disasters now have, just like volcanoes, a small chance to give special yields: Culture from Floods Science from Blizzards Gold from Dust Storms and Hurricanes Faith from Tornados and Fires In return for the increased frequency and yield potential, dams (and the Great Bath wonder) now reduce the yields gained even further: by 75% instead of 50%. Fires - if in the game - are adjusted as well: Both Jungle and Forest Fires now have a much lower chance to add yields to tiles. Jungle Fires are more likely to add Food, Forest Fires are more likely to add Production. Small chance to add Faith, as listed above. Chance for Fire to spread to adjacent tiles also reduced, however. Burnt Jungle and Burnt Forest now temporarily grants +1 Food and +1 Science until regenerated. This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above). JNR's Mod Series
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198007475151
- Version
- N/A
- Downloads
- 18,587
- Endorsements
- 0
- Category
- Mod, Gameplay, Gathering Storm, Climate, Game Balance
- Created
- 3/19/2019
- Updated
- 8/3/2024
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