Fun Sekiro (More Posture Damage - More Sen - Easier Parry - Easier Mikiri - Faster Healing - Faster Homeward Idol - No spirit Emblems - Added iframes to dodging
⬇ Download on Nexus ModsPreview

About This Mod
More Posture Damage, More Sen, Easier Parry/Mikiri, More Skill points, Added iframes to dodging, No spirit Emblems, and Slightly less damage from all enemy attacks (NG to NG+7). Infinite Sugars, Infinite Balloons, Infinite Dragon Droplets,
Makes the game more fun when played using the same damage multipliers for bosses. you do more damage and posture damage to bosses.
I also increased the Parry/Mikiri windows to account for easier gameplay.
Increased the sen gain from NG to NG+7. As well as skill point gain.
Decreased the damage taken from NG to NG+7 by a small percentage (-15% for NG, and 85% of the previous damage from NG+ to NG+7)Increased the sen gain from NG to NG+7. As well as skill point gain.
Decreased the damage taken from NG to NG+7 by a small percentage (-15% for NG, and 85% of the previous damage from NG+ to NG+7)
Increased the stamina damage of basic attacks
Increased the Parry window
Increased the Mikiri window
Added iframes to dodging (22 frames)
No spirit Emblems will be used for any prosthetic/skills
Slightly less damage from all enemy attacks (NG to NG+7).
Infinite Sugars, Infinite Balloons, Infinite Dragon Droplets, Infinite Pellets, Infinite Divine Confetti
There's basically no need for purchasing items every once in a while XD.
Install Instructions:
Using Mod Engine, copy all the files into the game/mod or game/mods directory (depending on the ini file that comes with ModEngine)
Otherwise, you can unpack the game and overwrite the files (recommended)
Merge Instructions (using DSMapStudio 1. 08):
Import this using Comma as a separator:
Atkparam_pc
ID,Name,hit0_Radius,hit1_Radius,hit2_Radius,hit3_Radius,knockbackDist_DirectHit,knockbackDist_Guard,knockbackDist_JustGuard,hitStopTime,spEffectId0,spEffectId1,spEffectId2,spEffectId3,spEffectId4,hit0_DmyPoly1,hit1_DmyPoly1,hit2_DmyPoly1,hit3_DmyPoly1,hit0_DmyPoly2,hit1_DmyPoly2,hit2_DmyPoly2,hit3_DmyPoly2,blowingCorrection,atkPhysCorrection,atkMagCorrection,atkFireCorrection,atkThunCorrection,atkStamCorrection,guardAtkRateCorrection,guardBreakCorrection,atkThrowEscapeCorrection,atkSuperArmorCorrection,atkPhys,atkMag,atkFire,atkThun,atkStam,guardAtkRate,guardBreakRate,atkSuperArmor,atkThrowEscape,atkObj,guardStaminaCutRate,guardRate,throwTypeId,hit0_hitType,hit1_hitType,hit2_hitType,hit3_hitType,hti0_Priority,hti1_Priority,hti2_Priority,hti3_Priority,dmgLevel,mapHitType_Normal,guardCutCancelRate,atkAttribute,spAttribute,atkType,atkMaterial_forSfx,atkSize,defSeMaterial1,hitSourceType,throwFlag,isAllDirGuard,disableStaminaAttack,disableHitSpEffect,IgnoreNotifyMissSwingForAI,repeatHitSfx,isArrowAtk,isGhostAtk,isDisableNoDamage,atkPow_forSfx,atkDir_forSfx,opposeTarget,friendlyTarget,selfTarget,isCheckDoorPenetration,isDamageDropAttack,doesBreakRepelStamDamage,pad,atkBehaviorId,atkPow_forSe,rigidImpulse,decalId1,decalId2,AppearAiSoundId,HitAiSoundId,HitRumbleId,HitRumbleIdByNormal,HitRumbleIdByMiddle,HitRumbleIdByRoot,traceSfxId0,traceDmyIdHead0,traceDmyIdTail0,traceSfxId1,traceDmyIdHead1,traceDmyIdTail1,traceSfxId2,traceDmyIdHead2,traceDmyIdTail2,traceSfxId3,traceDmyIdHead3,traceDmyIdTail3,traceSfxId4,traceDmyIdHead4,traceDmyIdTail4,traceSfxId5,traceDmyIdHead5,traceDmyIdTail5,traceSfxId6,traceDmyIdHead6,traceDmyIdTail6,traceSfxId7,traceDmyIdHead7,traceDmyIdTail7,hit4_Radius,hit5_Radius,hit6_Radius,hit7_Radius,hit8_Radius,hit9_Radius,hit10_Radius,hit11_Radius,hit12_Radius,hit13_Radius,hit14_Radius,hit15_Radius,hit4_DmyPoly1,hit5_DmyPoly1,hit6_DmyPoly1,hit7_DmyPoly1,hit8_DmyPoly1,hit9_DmyPoly1,hit10_DmyPoly1,hit11_DmyPoly1,hit12_DmyPoly1,hit13_DmyPoly1,hit14_DmyPoly1,hit15_DmyPoly1,hit4_DmyPoly2,hit5_DmyPoly2,hit6_DmyPoly2,hit7_DmyPoly2,hit8_DmyPoly2,hit9_DmyPoly2,hit10_DmyPoly2,hit11_DmyPoly2,hit12_DmyPoly2,hit13_DmyPoly2,hit14_DmyPoly2,hit15_DmyPoly2,hit4_hitType,hit5_hitType,hit6_hitType,hit7_hitType,hit8_hitType,hit9_hitType,hit10_hitType,hit11_hitType,hit12_hitType,hit13_hitType,hit14_hitType,hit15_hitType,hti4_Priority,hti5_Priority,hti6_Priority,hti7_Priority,hti8_Priority,hti9_Priority,hti10_Priority,hti11_Priority,hti12_Priority,hti13_Priority,hti14_Priority,hti15_Priority,defSfxMaterial1,defSeMaterial2,defSfxMaterial2,atkDarkCorrection,atkDark,isChargeAtk,isDisableParry,isDisableBothHandsAtkBonus,isObjExtHitSfx,trackType,directAtkStamCorrection,excessDmgKeepHp,deflectedAction,justDeflectedAction,statusAilmentAtkPowerCorrectRate,spEffectAtkPowerCorrectRate_byPoint,spEffectAtkPowerCorrectRate_byRate,spEffectAtkPowerCorrectRate_byDmg,atkBehaviorId_2,throwDamageAttribute,overwriteAttackElementCorrectId,dmgLevel_vsPlayer,staminaPhysicsAttribute,directAtkStamDamage,repelLostStamDamage,directAtkStamDamage_Attacker,repelVictoryStamDamage_Attacker,repelLostStamDamage_Attacker,decalBaseId1,decalBaseId2,atkMaterial_forSe,deflectAction,staminaDamageAttackHitParry,hitObjAnimeId,counterSpEffectCondition,attackDirectionPoint,statusAilmentAtkPowerCorrectRate_byPoint,guardAttribute,disableGuard_vsGuardAttribute0,disableJustGuard_vsGuardAttribute0,disableGuard_vsGuardAttribute1,disableJustGuard_vsGuardAttribute1,mapHitType_Middle,mapHitType_Root,justDeflectAction,hitStopTime_Defencer,
5000006,Right hand sword_reservoir 2_reverse foot -- 右手刀_溜め突き2_逆足,0. 4,0. 05,0,0,0. 8,0. 8,0. 4,0. 1,0,0,104010,0,0,120,120,-1,-1,100,100,-1,-1,0,400,0,0,0,100,300,100,100,200,0,0,0,0,10,0,0,0,0,11,0,0,0,0,1,0,0,0,0,0,0,2,2,0,3,255,2,0,0,255,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,-1,-1,2010,2110,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,139,139,0,0,0,1,0,0,0,100,0,11,2,0,0,0,0,0,0,-1,0,3,30,20,0,0,0,0,100,0,2,0,-1,2,0,0,0,1,0,0,0,0,0,2,0. 1
5000010,Right hand sword_attack 1 -- 右手刀_攻撃1,0. 4,0. 05,0,0,1,1,0. 4,0. 1,0,0,0,0,0,120,120,-1,-1,100,100,-1,-1,0,285,0,0,0,100,300,100,100,100,0,0,0,0,15,0,0,0,0,11,0,0,0,0,1,0,0,0,0,0,0,2,2,0,1,255,0,0,0,255,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,-1,-1,2010,2110,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,139,139,0,0,0,1,0,0,0,100,0,2,1,0,0,0,0,0,0,-1,0,1,45,30,0,0,0,0,100,0,1,0,-1,2,0,0,0,0,0,0,0,0,0,1,0. 1
5000011,Right hand sword_attack 2 -- 右手刀_攻撃2,0. 4,0. 05,0,0,1. 4,1. 4,0. 4,0. 1,0,0,0,0,0,120,120,-1,-1,100,100,-1,-1,0,285,0,0,0,100,300,100,100,100,0,0,0,0,15,0,0,0,0,11,0,0,0,0,1,0,0,0,0,0,0,2,2,0,1,255,0,0,0,255,0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,1,0,0,0,0,0,0,-1,-1,2010,2110,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,139,139,0,0,0,1,0,0,0,100,0,1,2,0,0,0,0,0,0,-1,0,1,45,30,0,0,0,0,100,0,2,0,-1,2,0,0,0,0,0,0,0,0,0,2,0. 1
5000012,Right hand sword_attack 3 -- 右手刀_攻撃3,0. 4,0. 05,0,0,1. 4,1. 4,0. 4,0. 1,0,0,0,0,0,120,120,-1,-1,100,100,-1,-1,0,285,0,0,0,100,300,100,100,100,0,0,0,0,15,0,0,0,0,11,0,0,0,0,1,0,0,0,0,0,0,2,2,0,1,255,0,0,0,255,0,0,0,0,0,0,0,0,0,0,1,3,1,0,0,1,0,0,0,0,0,0,-1,-1,2010,2110,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,139,139,0,0,0,1,0,0,0,100,0,1,2,0,0,0,0,0,0,-1,0,1,45,30,0,0,0,0,100,0,2,0,-1,2,0,0,0,0,0,0,0,0,0,2,0. 1
5000013,Right hand sword_attack 4 -- 右手刀_攻撃4,0. 4,0. 05,0,0,1. 4,1. 4,0. 4,0. 1,0,0,0,0,0,120,120,-1,-1,100,100,-1,-1,0,285,0,0,0,100,300,100,100,100,0,0,0,0,15,0,0,0,0,11,0,0,0,0,1,0,0,0,0,0,0,2,2,0,1,255,0,0,0,255,0,0,0,0,0,0,0,0,0,0,1,4,1,0,0,1,0,0,0,0,0,0,-1,-1,2010,2110,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
...
Mod Details
- Game
- Sekiro: Shadows Die Twice
- Author
- Humam2104
- Version
- V1.2
- Downloads
- 11,722
- Endorsements
- 240
- Category
- Gameplay
- Last Updated
- 7/2/2023
How to Install Sekiro Mods
Use Mod Engine. Drop mod files into /mods/ folder.
Visit the Nexus Mods page for specific installation instructions for this mod.
⭐ Rate & Review
FAQ
Is Fun Sekiro (More Posture Damage - More Sen - Easier Parry - Easier Mikiri - Faster Healing - Faster Homeward Idol - No spirit Emblems - Added iframes to dodging safe to download?
Linked from Nexus Mods which scans all files for viruses. Always download from the official source.
Does this mod work with the latest game update?
Last updated 7/2/2023. Check the official download page for version compatibility.
Where can I learn more about Sekiro modding?
Check our complete Sekiro modding tools guide for step-by-step setup instructions.