LootTune - Scalable Drop Chance and Stack Size

⭐ — (0 endorsements) 📥 16 downloads 📌 v1.1.0 📅 9/16/2026
🟢 Updated this month

By Dwqadad123 · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/19/2026 📅 Created: 9/16/2026

🔍 Analysis

  • 🏆 #168 of 172 Miscellaneous mods in this game by downloads

📋 About This Mod

Multiply loot drop chance and stack size by any factor you like. Default 1.25. Finds every loot entry by class, so DLC and future patches are covered with no item list to maintain, and it can put every value back.

What it does

Multiplies loot drop chance and stack size by a factor you choose. Default is 1. 25.

No pak file, no item list, no hard-coded paths. It finds every live loot entry by class, so DLC content and anything a future patch adds is covered with nothing to maintain.

How the loot actually works

Remnant II does not use ItemGenerator - those classes have no instances in a real level. Loot runs on SpawnTable:

+- SpawnTableEntry  Chance        (Int)  drop probability

+- SpawnTableItem  QuantityMin (Int)  stack size floor

QuantityMax (Int)  stack size ceiling

SpawnTableItem inherits from SpawnTableEntry, so one object carries all three. The mod multiplies each one and writes it back, then reads it back to confirm the write landed.

Chance is an absolute roll, not a relative weight. That was worth proving before shipping anything, because if it were a weight within its own table, multiplying every entry by the same factor would change nothing at all. Pushing every entry to 100 made essentially every enemy drop scrap. A relative weight cannot do that.

What x1. 25 actually looks like

Measured across the 447 entries live in one session.

Chance - 413 of 447 entries (92%) go up

original  becomes  entries

10      13        386

50      63          4

35      44          4

25      31          4

5        6          7

3        4          4

100/200/400  unchanged    34

The overwhelming majority of drops are 10 -> 13, a 30% relative increase. Entries at 100 or above are already guaranteed, so raising them would do nothing and they are left alone.

Quantity - only 51 of 447 entries (11%) go up

396 entries have QuantityMax = 1, and 1 x 1. 25 still rounds to 1. What actually grows is the stuff that already came in piles: 12 -> 15, 55 -> 69, 750 -> 938, 1000 -> 1250. So most of the effect comes from the chance half. That is arithmetic, not a bug - and it is why the rounding mode is a config option.

Requirements

UE4SS. Nothing else.

Install

Extract into your Remnant II folder so the files land here:

Remnant2/Binaries/Win64/Mods/LootTune/

enabled.txt

Scripts/main.lua

Scripts/config.txt

Loot tables stream in as you load areas, so the mod re-scans on every load screen. Nothing to type.

Configuration

enabled    = 1

multiplier = 1. 25

chance    = 1    scale Chance

quantity  = 1    scale QuantityMin / QuantityMax

round      = 1    0 = floor, 1 = nearest

chance_cap = 100  ceiling for Chance, -1 for none

verbose    = 0

chance_cap only limits growth - it never lowers a value below its original. Two entries ship with Chance 200 and 400, which are guaranteed drops. Clamping those to 100 would turn "always drops" into "might not drop", which makes loot worse. The rule is want = max(original, min(scaled, cap)).

Console commands (F10, via the ConsoleEnablerMod that ships with UE4SS). Every setting in Scripts/config.txt can be changed from the console. The change is written back to config.txt and applied immediately - no restart, no editing.

LootTune                    status and stats

LootTune config            every setting: current value, range, default

LootTune <key> <value>      change one setting, saved to config.txt, applied at once

LootTune multiplier 1. 5

LootTune quantity 0

LootTune chance_cap -1

LootTune round 0

LootTune 1. 5                short form of  LootTune multiplier 1. 5

LootTune on | off

LootTune apply              re-scan now

LootTune restore            write every touched entry back to its original value

LootTune what              which loot tables it touched, grouped by area

Changing any scaling setting first puts every touched entry back to its original value and then re-applies with the new settings, so switching quantity off really does return stack sizes to vanilla.

It keeps your originals on disk

Every entry's original value is recorded to Scripts/originals.txt the first time it is touched, and every application is computed from the original, never from the current value.

📊 Mod Details

Game
Remnant2 Mods
Author
Dwqadad123
Version
1.1.0
Downloads
16
Endorsements
0
Category
Miscellaneous
Created
9/16/2026
Updated
9/19/2026

🔧 How to Install Remnant II Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Remnant II →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Remnant II commands, item IDs, and more.

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