AutoPickup - Resources Walk Into Your Inventory
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #167 of 171 Miscellaneous mods in this game by downloads
📋 About This Mod
Ammo, scrap, iron, lumenite and relic dust within a radius pick themselves up. Weapons, armour, rings, relics and quest items are deliberately left alone, and it will never grab the gear off your own back.
What it does
Stackable resources lying within a radius of you pick themselves up: ammo, scrap, iron, lumenite crystal, relic dust. Default radius is 8 metres. Nothing to press.
It calls the game's own InventoryComponent:PickupItem - the engine-side function the game itself uses when you walk over a drop. Nothing is faked, no item is spawned from thin air, no save file is touched. Inventory-full handling, the pickup sound, the UI popup and quest counters are all the game's own, because it is the game's own code path.
What it will NOT take
Weapons, armour, rings, amulets, relics, archetype items, quest items, consumables. Anything that changes your build or could matter to a quest stays on the ground where you can look at it first.
The rule is a whitelist, not a blacklist. A blacklist that misses one entry starts hoovering up things you wanted to inspect; a whitelist that misses one just means one resource you still pick up by hand.
By default it also leaves Engrams, Simulacrum and Tome of Knowledge alone. They are technically materials, but they unlock archetypes, take a weapon to +20, and grant a trait point. Set include_specials = 1 if you want those too.
Why it will not grab the gear off your own back
Worth spelling out, because it is the trap this mod is built around.
In this game your equipped gear exists as actors at your own coordinates - three weapons, three armour pieces, four rings, an amulet, a relic and more, all sitting at distance 0. 00 m. A radius check on its own would pick up your entire loadout on the very first tick.
So the filter is three conditions, all required:
-
[]the class is in the whitelist[/]
[]GetOwner() is empty - the thing is lying on the ground, not carried[/]
[]it is inside the radius[/]
Condition 2 is written as owner is empty, not owner is not me. Your dog carries a Dragon Heart; the second form would rob the dog.
Performance
The first build polled the whole UObject table twice every 250 ms. That is roughly 450,000 objects, eight times a second, and it made the game stutter badly.
It now keeps a registry instead: NotifyOnNewObject records a drop the moment it spawns, and each check walks only that list, which is normally a handful of entries. A full sweep happens once per load screen, to adopt drops that were already on the ground. When nothing is registered the check returns on a single length comparison.
Requirements
UE4SS. No pak file, no other mods.
Install
Extract into your Remnant II folder so the files land here:
Remnant2/Binaries/Win64/Mods/AutoPickup/
enabled.txt
Scripts/main.lua
Scripts/config.txt
Nothing to type. It seeds itself on load and on every load screen.
Configuration
enabled = 1
radius = 8 metres
interval = 300 milliseconds between checks
include_specials = 0 1 also takes Engrams / Simulacrum / Tome of Knowledge
verbose = 0 1 logs every pickup
Console commands (F10, via the ConsoleEnablerMod that ships with UE4SS). Every setting in Scripts/config.txt can be changed from the console. The change is written back to config.txt and applied immediately - no restart, no editing.
AutoPickup status and stats
AutoPickup config every setting: current value, range, default
AutoPickup radius 12 metres, saved to config.txt, applied at once
AutoPickup interval 200 milliseconds between checks, takes effect immediately
AutoPickup include_specials 1 also take Engrams / Simulacrum / Tome of Knowledge
AutoPickup verbose 1 log every pickup
AutoPickup 12 short form of AutoPickup radius 12
AutoPickup on | off
AutoPickup now check once right now
AutoPickup rescan rebuild the registry from scratch
AutoPickup list print the whitelist
Multiplayer
Untested. PickupItem has a ServerPickupItem sibling, which suggests pickups resolve on the host; as a client this may do nothing.
Uninstall
Delete the AutoPickup folder, or rename enabled.txt to enabled.txt.off. It writes nothing to your save.
Credits
Class names came from the game's own assets, unpacked with [url=http
📊 Mod Details
- Game
- Remnant2 Mods
- Author
- Dwqadad123
- Version
- 1.2.0
- Downloads
- 21
- Endorsements
- 0
- Category
- Miscellaneous
- Created
- 9/17/2026
- Updated
- 9/19/2026
🔧 How to Install Remnant II Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Remnant II →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Remnant II commands, item IDs, and more.
Keep browsing — more Remnant II mods await