AutoPickup - Resources Walk Into Your Inventory

⭐ — (0 endorsements) 📥 21 downloads 📌 v1.2.0 📅 9/17/2026
🟢 Updated this month

By Dwqadad123 · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/19/2026 📅 Created: 9/17/2026

🔍 Analysis

  • 🏆 #167 of 171 Miscellaneous mods in this game by downloads

📋 About This Mod

Ammo, scrap, iron, lumenite and relic dust within a radius pick themselves up. Weapons, armour, rings, relics and quest items are deliberately left alone, and it will never grab the gear off your own back.

What it does

Stackable resources lying within a radius of you pick themselves up: ammo, scrap, iron, lumenite crystal, relic dust. Default radius is 8 metres. Nothing to press.

It calls the game's own InventoryComponent:PickupItem - the engine-side function the game itself uses when you walk over a drop. Nothing is faked, no item is spawned from thin air, no save file is touched. Inventory-full handling, the pickup sound, the UI popup and quest counters are all the game's own, because it is the game's own code path.

What it will NOT take

Weapons, armour, rings, amulets, relics, archetype items, quest items, consumables. Anything that changes your build or could matter to a quest stays on the ground where you can look at it first.

The rule is a whitelist, not a blacklist. A blacklist that misses one entry starts hoovering up things you wanted to inspect; a whitelist that misses one just means one resource you still pick up by hand.

By default it also leaves Engrams, Simulacrum and Tome of Knowledge alone. They are technically materials, but they unlock archetypes, take a weapon to +20, and grant a trait point. Set include_specials = 1 if you want those too.

Why it will not grab the gear off your own back

Worth spelling out, because it is the trap this mod is built around.

In this game your equipped gear exists as actors at your own coordinates - three weapons, three armour pieces, four rings, an amulet, a relic and more, all sitting at distance 0. 00 m. A radius check on its own would pick up your entire loadout on the very first tick.

So the filter is three conditions, all required:

  • []the class is in the whitelist[/]

    []GetOwner() is empty - the thing is lying on the ground, not carried[/]

    []it is inside the radius[/]

    Condition 2 is written as owner is empty, not owner is not me. Your dog carries a Dragon Heart; the second form would rob the dog.

    Performance

    The first build polled the whole UObject table twice every 250 ms. That is roughly 450,000 objects, eight times a second, and it made the game stutter badly.

    It now keeps a registry instead: NotifyOnNewObject records a drop the moment it spawns, and each check walks only that list, which is normally a handful of entries. A full sweep happens once per load screen, to adopt drops that were already on the ground. When nothing is registered the check returns on a single length comparison.

    Requirements

    UE4SS. No pak file, no other mods.

    Install

    Extract into your Remnant II folder so the files land here:

    Remnant2/Binaries/Win64/Mods/AutoPickup/

    enabled.txt

    Scripts/main.lua

    Scripts/config.txt

    Nothing to type. It seeds itself on load and on every load screen.

    Configuration

    enabled          = 1

    radius          = 8      metres

    interval        = 300    milliseconds between checks

    include_specials = 0      1 also takes Engrams / Simulacrum / Tome of Knowledge

    verbose          = 0      1 logs every pickup

    Console commands (F10, via the ConsoleEnablerMod that ships with UE4SS). Every setting in Scripts/config.txt can be changed from the console. The change is written back to config.txt and applied immediately - no restart, no editing.

    AutoPickup                  status and stats

    AutoPickup config          every setting: current value, range, default

    AutoPickup radius 12        metres, saved to config.txt, applied at once

    AutoPickup interval 200    milliseconds between checks, takes effect immediately

    AutoPickup include_specials 1  also take Engrams / Simulacrum / Tome of Knowledge

    AutoPickup verbose 1        log every pickup

    AutoPickup 12              short form of  AutoPickup radius 12

    AutoPickup on | off

    AutoPickup now              check once right now

    AutoPickup rescan          rebuild the registry from scratch

    AutoPickup list            print the whitelist

    Multiplayer

    Untested. PickupItem has a ServerPickupItem sibling, which suggests pickups resolve on the host; as a client this may do nothing.

    Uninstall

    Delete the AutoPickup folder, or rename enabled.txt to enabled.txt.off. It writes nothing to your save.

    Credits

    Class names came from the game's own assets, unpacked with [url=http

📊 Mod Details

Game
Remnant2 Mods
Author
Dwqadad123
Version
1.2.0
Downloads
21
Endorsements
0
Category
Miscellaneous
Created
9/17/2026
Updated
9/19/2026

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📖 Full step-by-step install guide for Remnant II →

Visit the official mod page for specific installation instructions for this mod.

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