Sensible AutoAiming - Shoot Them In The Face

⭐ — (0 endorsements) 📥 20 downloads 📌 v0.1.0 📅 9/22/2026
🟢 Updated this month

By rsdntevle1 · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/22/2026 📅 Created: 9/22/2026
⚠️ Install Order · 1 step
1🛠️ UE4SS — UE4SS (Unreal loader) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • ✅ Updated 304 days after the latest game patch — actively maintained
  • 🏆 #227 of 263 Gameplay mods in this game by downloads

📋 About This Mod

Hold your normal Aim control to acquire and track an eligible Pal's visible weak point. Release Aim to let go. Angle and position matter: you cannot shoot their face if you cannot see their face. Configurable range and acquisition cone.

Sensible AutoAiming - Shoot Them In The Face

For those stupid, adorable, punchable little faces that refuse to stay under your crosshair.

Hold your normal Aim control, acquire an eligible Pal's visible weak point, and keep it in your sights while you aim. You still decide when to pull the trigger.

Angle and position matter

You can't shoot their face if you can't see their face. Get an angle where the face or other game-marked weak point is visible. Walls, terrain, other actors and normal water collision can block the visibility check. A blocked weak point prevents acquisition or releases the held lock. Reposition instead of expecting the mod to aim through an obstacle.

How to use it

  • []Bring an eligible target near your reticle and hold the game's normal Aim control.[/]

    []The mod selects the eligible target nearest the reticle and follows a game-marked weak point while Aim remains held.[/]

    []Release Aim to release the lock. Release and aim again to select afresh.[/]

    []With a controller, deliberately push the right stick toward another target, then return it to center to select again. Manual camera input remains available.[/]

    []Losing a target does not automatically jump to another target; select again.[/]

    This is aim assistance, not automatic firing. It does not change weapon damage or guarantee a critical hit. Projectile travel, gravity, spread, weapon position and the actual shot still matter. There is no projectile lead or ballistic compensation.

    Eligible targets

    Uses the game's weak-point components rather than guessing where a head should be. Player characters, local-base Pals, dead/dying or invalid targets, and obstructed weak points are excluded. Wild Pals can be selected before becoming hostile by default.

    Models must expose a suitable native weak point. Not every species, animation or angle has been individually tested. Visible-head acquisition and tracking were confirmed in ordinary gameplay, including the repaired Azurobe case; Celaray Lux coverage remains unconfirmed.

    Configuration

    Edit Scripts/config.lua while the game is closed. Defaults include:

    • []MaximumDistanceMetres = 120[/]

      []AcquisitionDegrees = 25[/]

      []TrackingResponseSeconds = 0. 020[/]

      []TrackingDeadbandDegrees = 0. 03[/]

      []IncludeNonHostileWildTargets = true[/]

      Set IncludeNonHostileWildTargets=false if you want to exclude non-hostile wild targets. Set Enabled=false to turn assistance off. Back up custom settings and reapply them to the current config after updates. Timing settings describe the control loop, not a measured input-latency or performance guarantee.

      Compatibility

      Tested in Windows Steam local single-player on Palworld 1. 0. 5, build 25246127, using Palworld UE4SS 2281fa31 and its game-thread scheduling APIs. An older or incompatible UE4SS build may leave assistance disabled. PalSchema is not required.

      Online co-op, dedicated servers, Game Pass and Linux/Proton are not validated. Use one aim-assistance mod at a time if another mod also controls camera steering. Normal camera correction is restored when this mod releases its lock. Do not hot-reload this mod during play.

      Removal

      Save and fully close Palworld, then remove the SensibleAim mod folder for a manual installation. For Workshop, disable the mod, apply settings and restart, then unsubscribe. This mod does not edit save files.

      Install manually

      • []Save and fully close Palworld and its crash reporter.[/]

        []Install compatible Palworld UE4SS; the tested build is 2281fa31. UE4SS is not bundled.[/]

        []Extract the download into the Palworld game root, merging the included Pal folder. Do not add an extra wrapper directory.[/]

        []Start the game and load your world.[/]

        The Lua mod goes in Pal/Binaries/Win64/ue4ss/Mods/SensibleAim.

        Use one active copy. Do not install this manual ZIP over a Workshop installation. Save and close the game before replacing files.

        Steam Workshop edition.

        Support

        For troubleshooting, include the mod, game and UE4SS versions, installation method, and what you were doing. Preserve UE4SS.log before relaunching; review it before sharing.

        Support me on Ko-fi

        If you enjoy the mod, support futur

📊 Mod Details

Game
Palworld Mods
Author
rsdntevle1
Version
0.1.0
Downloads
20
Endorsements
0
Category
Gameplay
Created
9/22/2026
Updated
9/22/2026

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