Attribute-based and skill-based damage modifiers
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #155 of 337 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Name: Attribute-based and skill-based damage modifiers Version: 0. 55 Date: 5 December 2011 Category: Gameplay Effects and Changes Requirements: Oblivion Patch 1. 2. 0. 214, Oblivion Script Extender (OBSE) v0017: http://obse.silverlock.org/ Author(s): kuertee Source: http://www.tesnexus.com/downloads/file.php?id=23062 Update since last version (0. 54) ================================ 0. 55, 5 December 2011: Tweak: Automatically scale damage multipliers depending on the number of enemies the player is in combat with. Control this with these INI values: scaleDamageMultiplerWithEnemyCount, minEnemyCount, maxEnemyCount, weaponDamageMultiplierAtMaxEnemies. This is useful in battles with a large amount of enemies. E.g.: The Defense of Bruma. Description =========== In default Oblivion, a character with 100 Strength and 100 Blade inflicts only twice the damage of a character with 0 Strength and 0 Blade. This mod increases damages of weapons based on the wielder\'s attribute and skill levels. With the default settings of this mod, a character with 100 Strength and 100 Blade can inflict five times more than a character with 0 Strength and 0 Blade. These changes are done to actual game settings affecting all characters - including the player. And once it is set, no other CPU process is required other than to keep the mod alive for game reloads. In addition, all actors have a weakness to magic based on their greater attribute of Intelligence or Willpower. This weakness to magic directly modifies damage inflicted by magic. In-game results are: Characters with high-level specialisations are rewarded accordingly. Combat is usually shorter and deadlier. A larger differentiation between ranged-based and melee-based characters. Check the INI file to configure the different aspects of this mod. Details ======= Note that there are a variety of factors that determine physical damage. And the aim of this mod is to increase damage based ONLY on the character\'s attribute and skill levels. The full damage formula is here: http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula. And the mana cost forumla is here: http://www.uesp.net/wiki/Oblivion:Magic_Overview. This mod changes these Game Settings: damageStrengthMult (Oblivion default = 0. 5) damageSkillMult (Oblivion default = 1. 5) handDamageStrengthMult (Oblivion default = 0. 75) handDamageSkillMult (Oblivion default = 1) creatureCalcDamage (Oblivion default = 1) damageToWeaponPercentage (Oblivion default = 0. 06) damageToArmorPercentage (Oblivion default = 9) magicCasterSkillCostMult (Oblivion default = 1. 2) As shown above, the damage multiplier for any weapon at full (i.e. 100) attribute (strength) and skill level is: weapon damage multiplier (2) = damageStrengthMult (0. 5) + damageSkillMult (1. 5) The damage multiplier for hand-to-hand combat at full attribute and skill level is: hand-to-hand damage multiplier (1. 75) = handDamageStrengthMult
This Oblivion mod reworks weapon damage scaling so that attributes and skills matter more, addressing the vanilla issue where maxed stats only double damage. It's for players who want a more rewarding progression system tied to character stats.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tackles a real balance issue in vanilla Oblivion—makes investing in Strength and Blade actually feel impactful
- Simple concept that fits right into gameplay without overhauling the whole combat system
- Decent community trust with 324 endorsements and over 7.5k downloads
⚠️ Cons
- Last updated in 2011—might have compatibility issues with newer mods or Oblivion patches
- Only affects damage calculation—doesn't add new mechanics or visual flair
For Oblivion players who feel that maxing out Strength and Blade should hit harder than a wet noodle. If you're tired of damage numbers not reflecting your character's investment, this is for you. Skip if you want a full combat overhaul or prefer gameplay mods that add new mechanics.
💡 Beginner Tips
- Since it's a simple damage modifier, it should be safe to install with OBMM or Wrye Bash—just drop it into your Data folder and activate.
- If you use other combat overhauls, test this mod's damage scaling in a low-level save to see if it conflicts with your setup.
- Check the mod's comments section on Nexus for any user-reported compatibility issues with popular mods like OOO or MMM.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- kuertee
- Version
- 0.55
- Downloads
- 7,510
- Endorsements
- 324
- Category
- Gameplay Effects and Changes
- Created
- 3/10/2009
- Updated
- 12/5/2011
🔧 How to Install Oblivion Mods
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