Auto-save and time

⭐ ⭐ (411 endorsements) 📥 7,787 downloads 📌 v0.9970 📅 1/24/2009
⚪ Last updated 2012

By kuertee · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/4/2012 📅 Created: 1/24/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #54 of 124 Miscellaneous mods in this game by downloads

📋 About This Mod

Name: Auto-save and Time Version: 0. 9970 Date: 4 February 2012 Category: Miscellaneous Requirements: Oblivion Patch 1. 2. 0. 214, Oblivion Script Extender (OBSE): http://obse.silverlock.org/ Optional: Conscribe: http://tesnexus.com/downloads/file.php?id=26510 Pluggy: http://tesnexus.com/downloads/file.php?id=23979 Author(s): kuertee Source: http://www.tesnexus.com/downloads/file.php?id=22136 Updates since last release (0. 9969) =================================== 0. 9970, 4 February 2012: Tweak: Reliance on Pluggy completely removed from the last 2 features that used it in the previous versions. However, if Pluggy is installed, it\'ll still use its features. The two features that used it were: Alt-F5 Quit and save:Used Pluggy\'s \"halt\" command to quit. Alarm clock: Used pluggy\'s INI writes to accumulate the time across game loads. Tweak: Alt-F5 Quit now uses OBSE\'s \"con_quit\" command to quit. OR Pluggy\'s \"halt\" command. Tweak: Alarm clock: now uses OBSE\'s \"SetModLocalData\" and \"GetModLocalData\" to accumulate time spent in the game. Note: PCB is, by default, OFF in the INI. Turn it on by setting that value to 1 in the INI. Gameplay changes ================ Auto-saves: every 5 minutes indoor and 2. 5 minutes outdoors, at new Map Marker found, when an Oblivion gate is closed, when Fame and Infamy changes, after combat. Press F5 to force an immediate save. Press Alt-F5 to save then quit the game to the Desktop. In-game time: Variable Timescale: In the wilderness: 20 when stopped. Increases by 1 every second up to the maximum of 30 when moving. Maximum Timescale is dependent on how far you\'ve has travelled from where you stepped outdoors. Indoors: 20. In combat or when sneaking: 10. These features allow the use of high Timescales. (High Timescales increase the time required to travel between cities - virtually increasing the distance between them. I am currently playing Nehrim at a maximum outdoor Timescale of 120. And I played Oblivion with 90.) MenuMode time: Length of time spent in screens that would normally take up time (e.g. conversing with an NPC, reading a book, etc.) are added to the in-game time. GameMode wait: Increase Timescale by a factor of 20 up to the next in-game quarter-hour, half-hour or hour. Press Y to get this menu. Fast dungeon exit: Press U to teleport to where you first entered the Interior cell. Time spent in the cell is added to the in-game time as a penalty. Greater Power timer: Greater Powers (like all spell durations) are based on real-world timers and are not affected by changes to Timescale. This feature ensures that Greater Powers are again available 24 hours after they are cast. Real-world time: Immersive clock every 2. 5 minutes: E.g.: \"It\'s been 2 hours after the rising of the sun, Turdas (Thu). This is your 4th day in the wilderness.\" Press B to display the clock. Press Alt-B to display real t

🤖 AI-enhanced — based on mod data

Auto-save and time is a utility mod for Skyrim that adds configurable auto-saving, an immersive clock, an alarm clock, cell buffer purging, and a weather unsticker. It has 411 endorsements and was last updated in 2012, making it a legacy tool for players seeking quality-of-life improvements.

✨ Key Features

Auto-save at intervals set in the INI file
Immersive clock that displays time since sunrise (e.g., 'It's been 2 hours after the rising of the sun.')
Alarm clock functionality
PurgeCellBuffers and 'crucified poses' remover
Weather unsticker to fix stuck weather

📊 Pros & Cons

✅ Pros

  • Community-tested with 411 endorsements and 7,787 downloads
  • Combines multiple useful utilities into one lightweight mod
  • INI configurable intervals give you control over save frequency and clock display

⚠️ Cons

  • Last updated in 2012 — likely outdated for current Skyrim versions and may conflict with modern mods
  • Requires manual INI editing to set intervals, which might intimidate casual users
🎯 Is This For You?
For Skyrim players who want a simple auto-save solution and an immersive in-game clock without heavy UI mods. Also useful for those who encounter stuck weather or want to clean up cell buffers. Skip if you're on the latest Skyrim version and prefer actively maintained mods.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Edit the INI file to set your preferred auto-save interval and clock format before launching the game.
  • Test the weather unsticker in a save where weather is stuck to ensure it works with your current setup.
  • Since the mod is old, check if you need to use a compatibility patch or load order tweak for your Skyrim version.

📊 Mod Details

Game
Oblivion Mods
Author
kuertee
Version
0.9970
Downloads
7,787
Endorsements
411
Category
Miscellaneous
Created
1/24/2009
Updated
2/4/2012

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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