Disable hunter buff glow

⭐ — (22 endorsements) 📥 1,214 downloads 📌 v1.0 📅 5/10/2026
🟡 Updated this year

By lxchhh3 · Visuals

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/10/2026 📅 Created: 5/10/2026

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #92 of 140 Visuals mods in this game by downloads

📋 About This Mod

# Disable Hunter Buff Glow — v3

Removes the persistent body-aura glow that hunters get from charm consumables, healing, armor skills, and weapon-class charge states. Audio cues (stingers, loops, chimes) play normally — only the visual glow is killed. Online play works — `pl_skill_016` is intentionally excluded because it triggers Capcom's anti-tamper.

## What's killed

- Charm body aura — Demondrug, Powercharm/Powertalon, etc.

- Healing sparkle — loop + start/finish bursts

- Armor skill auras — 19 of 20 (`pl_skill_016` excluded for online compat)

- Great Sword (`it00`) — basic-charge / fly-charge / sliding-charge / parry-charge tiers + special actions

- Hammer (`it04`) — charge tiers + super-charge tiers (color and distortion/heat-haze) + guard / parry / special

- Insect Glaive (`it10`) — kinsect / extracts / insect-charge / insect-flying

## What's kept

- GS sword glow on parry — engine puts this on the weapon mesh shader, not in the .efx pipeline. Architecturally untouchable by this style of mod.

- IG charge-up — `11_it10_049` and `11_it10_050` left vanilla so the primary attack-feedback visual stays.

- Other weapon classes (`it01-03`, `it05-09`, `it11-13`) — not yet covered. They'll show vanilla glow.

1. Install REFramework + enable Loose File Loader (REFramework menu → Loose File Loader → ON).

2. Drop the contents of this zip into your game folder. The result should be:

<Steam>\steamapps\common\MonsterHunterWilds\natives\STM\Art\VFX\EffectEditor\...

3. Launch the game. Glow should be gone.

## Uninstall

Delete the `natives\STM\Art\VFX\EffectEditor\Player` and `natives\STM\Art\VFX\EffectEditor\Weapon` folders from your game install. Or just delete the entire `natives\STM` folder if you have no other mods sharing it.

## Compat / safety

- REFramework + LFL required. This is a loose-file mod, not a Fluffy Mod Manager package.

- Online verified. Tested with Hunter Connect / Quest matchmaking. If a future Capcom title update adds new file checks and online breaks, uninstall via the step above.

- No SFX changes. RE Engine's `.efx` files are visual-only; audio fires from a parallel gameplay path.

- Title updates may invalidate. If a TU bumps the `.efx. 5571972` schema version, the patched files will fail to load. Uninstall and wait for a refresh.

## Credits / details

Built via REFramework Lua hooking (`cEffectController.playEffectCore` + 8 sibling spawn methods) to capture which EffectIDs fire during specific in-game actions, frame-cross-referenced against `.efx` filenames, then byte-patched in place — every Color fie

📊 Mod Details

Game
Monsterhunterwilds Mods
Author
lxchhh3
Version
1.0
Downloads
1,214
Endorsements
22
Category
Visuals
Created
5/10/2026
Updated
5/10/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Monster Hunter Wilds Mods

Download from Nexus Mods.

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Visit the official mod page for specific installation instructions for this mod.

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