Mage Balance

⭐ ⭐ (184 endorsements) 📥 9,217 downloads 📌 v0.8 📅 6/13/2026
🟡 Updated this year

By tomtepass318 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/20/2026 📅 Created: 6/13/2026

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #8 of 187 Gameplay mods in this game by downloads

📋 About This Mod

Rebalances Gothic 1 Remake's mage spells at runtime (save-safe). Fixes Chain Lightning, buffs weak & endgame spells (Uriziel, Death Breath, Fire Rain, Pyrokinesis…), and tunes mana & charge time. Early version, frequent updates — feedback &

Mage Balance rebalances Gothic 1 Remake's mage spells so casting stays viable. In the original, several spells fall off hard and feel laughably weak by mid/late game. This mod boosts their damage (and tunes mana cost, cast/charge time and projectile speed) at runtime — no game files are modified, it's fully save-safe, and every spell is configurable in one tidy file.

Early version — but the most important fixes are already in: a devastating Fire Rain, a fixed Chain Lightning, harder-hitting endgame spells, faster-charging Fireball, a reliable Fist of Wind knockdown, a reliable Ice Block freeze, and cheaper magic circles. Tell me what feels off and it'll get tuned. (Kept in sync with the game's patches — re-baselined for the 2026-06-20 patch.)

Installation

  • []Install UE4SS — the latest experimental build from GitHub (the game runs UE 5. 4. 3, which needs a recent build): github.com/UE4SS-RE/RE-UE4SS (experimental-latest). Do not use the UE4SS uploads on Nexus — they're often outdated and cause issues. Extract into ...\Gothic 1 Remake\G1R\Binaries\Win64\ (so dwmapi.dll sits next to G1R-Win64-Shipping.exe and you get a Win64\ue4ss\ folder).[/]

    []Copy the G1R_MageBalance folder into ...\Win64\ue4ss\Mods\ (containing enabled.txt and Scripts\). Older UE4SS builds use ...\Win64\Mods\ instead — use whichever folder your other mods are in.[/]

    []Start the game — the included enabled.txt activates the mod.[/]

Want different numbers? Edit Scripts\config.lua — one readable block per spell. No code knowledge needed.

Main features

  • []Per-spell damage rebalance — a simple multiplier, or exact per-magic-circle values.[/]

    []Mana cost & cast/charge time tuning — rebalance mana, make charge spells charge faster.[/]

    []Reliable Ice Block freeze — freeze on every hit instead of needing several to overflow the freeze stack.[/]

    []Cheaper magic circles — set the LP cost to learn each circle (so a mage isn't LP-starved).[/]

    []Handles chargeable spells (all charge levels) and AoE spells.[/]

    []Optional stat tweaks beyond damage (AoE area, projectile speed, etc.).[/]

    []Runtime-only & save-safe — nothing on disk is touched; reverts on game close; never stacks.[/]

    []Easy config — one block per spell; add or retune a spell in seconds.[/]

    Balance sheet — vanilla → mod

    Damage is shown as base / 2nd / 4th / 6th circle where a spell scales, otherwise a flat number. Vanilla = the current game patch (2026-06-20), which itself rebalanced several spells. AoE / damage-over-time / channel spells hit multiple times or targets, so their real output is well above the single number. (Full three-way table — pre-patch vanilla / patch vanilla / mod — on GitHub.)

    C  Spell                Damage (patch-vanilla -> mod)  Mana      Cast

    -  --------------------  -----------------------------  --------  -----------

    1  Firebolt              35/40/50/65 (=)                1 -> 2    0. 1s

    1  Ice Arrow            20/30/40/50 -> 25/40/45/55    1        0. 1s

    2  Fist of Wind          20/30/40/50 -> 40/60/80/100    2        instant

    3  Fireball (charge)    90/110/130 -> x1. 25            x1. 25    x0. 7

    3  Ball Lightning (chg)  70/90/110/150 (=)              x1. 25    x0. 7

    3  Pyrokinesis          20/35 -> x2. 5                  5        0. 5s

    3  Ice Block            60/80/100 (=)                  3        0. 2s

    4  Storm of Fire        200/250 -> 240/300            30        0. 5s

    4  Storm Fist            120/160 (=)                    10 -> 15  0. 5s

    4  Chain Lightning      20/35/45 -> x3 (60/105/135)    5        0. 5s

    5  Fire Rain            50 -> 125 (+area)              20 -> 30  0. 1s

    5  Ice Wave              120/150 (=)                    15 -> 20  0. 2s

    5  Destroy Undead        500 -> 999                    25 -> 30  0. 5 -> 2. 0

    6  Uriziel              90 -> 250                      40        0. 3s

    6  Breath of Death      150 -> 300                    15        0. 5 -> 0. 25Magic circle learning cost (LP): vanilla 10/15/20/25/30/35 (135 total) → 10/12/15/18/20/25 (100 total) — cheaper entry, circle 6 stays a real milestone. Configurable (flat or per-circle).

    Fist of Wind: super-armor greatly increased → reliable knockdown even on orcs (crowd control / survi

📊 Mod Details

Game
Gothic1remake Mods
Author
tomtepass318
Version
0.8
Downloads
9,217
Endorsements
184
Category
Gameplay
Created
6/13/2026
Updated
6/20/2026
Tags
Gameplay, Quality of Life

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