BloodMod

⭐ — (30 endorsements) 📥 1,334 downloads 📌 v1.1 📅 6/10/2026
🟡 Updated this year

By DarkLink666 · Miscellaneous · 🔞 NSFW

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/19/2026 📅 Created: 6/10/2026

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #24 of 51 Miscellaneous mods in this game by downloads

📋 About This Mod

BloodMod cranks the blood system of G1R up to eleven. More blood, bigger pools, longer lasting decals, enhanced particle effects and creature-specific blood colors. BlutMod dreht das Blutsystem von G1R voll auf. Mehr Blut, größere Pools,

BloodMod v1. 0

Gothic 1 Remake — Blood Enhancement Mod

by DarkLink666 | Bazzite 43 / Linux / Proton-GE | No UE4SS required

WHAT DOES THIS MOD DO?

BloodMod cranks the blood system of Gothic 1 Remake up to eleven. More blood, bigger pools, longer lasting decals, enhanced particle effects — and on top of that: creature-specific blood colors. Goblins bleed green. Minecrawlers bleed blue. Swampsharks bleed violet. Zombies bleed dark olive. No UE4SS needed, no DLL injection, just a clean PAK drop.

FEATURES

  • []HitBloodAmount x3 — way more blood per hit[/]

    []DeathDecalSize x2 — massive death blood pools[/]

    []BloodParticlesTime x2 — blood effects linger longer[/]

    []BP_BaseBloodActor blood spots x2 — bigger splatter actors[/]

    []78 texture patches — DXT1/DXT5/BC5 and VT RawGPU format[/]

    []VT Layer0 + Layer1 both patched — full coverage on virtual texture assets[/]

    []T_Blood_String_02 + Normal Map patched[/]

    []Creature-specific blood colors (20 AI agents patched):[/]

    []Goblin (all variants) — toxic green[/]

    []Minecrawler (all variants) — deep blue[/]

    []Swampshark (all variants) — dark violet[/]

    []Golem Fire — orange-red[/]

    []Golem Ice — cyan[/]

    []Golem Stone — grey[/]

    []Bloodfly / Meatbug — yellowish brown[/]

    []Zombie — dark olive-green[/]

    []Skeleton — no blood (intentional)[/]

    []INI tweaks: Scale 1. 8, LifeTime 120s, MaxAmount 200, EmitterCount 128[/]

INSTALLATION

  • []Drop BloodMod.pak into:[/]

Gothic 1 Remake\G1R\Content\Paks\~mods\

  • []Add INI tweaks to Engine.ini (see section 3. 1)[/]

    []Add BloodIntensity to GameUserSettings.ini (see section 3. 2)[/]

    []Recommended: protect INI files with chattr +i (Linux) after editing[/]

    []No UE4SS, no DLL mods required — PAK only[/]

3. 1 Engine.ini

Path: %LOCALAPPDATA%\G1R\Saved\Config\Windows\Engine.ini

bSmoothFrameRate=False

r. BloodDecal. MaxAmount=200

r. BloodDecal. LifeTime=120

r. BloodDecal. Scale=1. 8

r. Decal. MaxDrawDistance=8000

r. Decal. FadeScreenSize=0. 001

r. Decal. NormalReprojection=1

r. Streaming. PoolSize=4096

r. Streaming. LimitPoolSizeToVRAM=1

fx. NiagaraMaxGPUParticlesSpawnPerFrame=2000

fx. Niagara. MaxBufferAllocations=256

fx. Niagara. MaxEmitterCount=128

3. 2 GameUserSettings.ini

Path: %LOCALAPPDATA%\G1R\Saved\Config\Windows\GameUserSettings.ini

BloodIntensity=5. 000000

COMPATIBILITY

  • []Gothic 1 Remake v1. 0 / Steam[/]

    []Linux (Bazzite / SteamOS / any distro) + Proton-GE — fully tested[/]

    []Windows — should work, untested[/]

    []OptiScaler + ReShade — compatible[/]

    []No UE4SS — no conflicts[/]

    []PAK limit: stay under 300 active PAK plugins total[/]

KNOWN LIMITATIONS

  • []m_BloodColor for Snapper, Lurker, Wolf etc. not injectable without UE4SS (C++ default)[/]

    []Hardware Raytracing — do NOT enable (OIDN crash, unrelated to BloodMod)[/]

CREDITS

DarkLink666 — mod author, research, toolchain, all binary patches

Tools used: FModel (Wine), repak (Rust/native), Python 3, ImageMagick/Wand

Platform: Bazzite 43, KDE Wayland, Proton-GE — proudly Linux-native

BlutMod v1. 0

Gothic 1 Remake — Blut-Erweiterung

by DarkLink666 | Bazzite 43 / Linux / Proton-GE | Kein UE4SS erforderlich

WAS MACHT DIESER MOD?

BlutMod dreht das Blutsystem von Gothic 1 Remake voll auf. Mehr Blut, größere Pools, länger anhaltende Decals, verbesserte Partikeleffekte — und obendrauf: kreaturenspezifische Blutfarben. Goblins bluten grün. Minecrawler bluten blau. Sumpfhaie bluten violett. Zombies bluten dunkel-olivgrün. Kein UE4SS nötig, keine DLL-Injection, nur ein sauberer PAK-Drop.

FEATURES

[]HitBloodAmount x3 — deutlich mehr Blut pro Treffer[/]

[]DeathDecalSize x2 — massiver Todes-Blutpool[/]

[]BloodParticlesTime x2 — Bluteffekte bleiben länger sichtbar[/]

[]BP_BaseBloodActor Blutflecken x2 — größere Splatter-Aktoren[/]

[]78 Textur-Patches — DXT1/DXT5/BC5 und VT RawGPU Format[/]

📊 Mod Details

Game
Gothic1remake Mods
Author
DarkLink666
Version
1.1
Downloads
1,334
Endorsements
30
Category
Miscellaneous
Created
6/10/2026
Updated
6/19/2026
Tags
Gameplay, Animation - New, Textures, Extreme violence, Quality of Life

🔧 How to Install Gothic 1 Remake Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Gothic 1 Remake →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Gothic 1 Remake commands, item IDs, and more.

Keep browsing — more Gothic 1 Remake mods await

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