Animation Blend Time PLUS (2H weapons)

⭐ — (4 endorsements) 📥 64 downloads 📌 v1 📅 7/5/2026
🟡 Updated this year

By vulture88pl · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/5/2026 📅 Created: 7/5/2026

🔍 Analysis

  • 🏆 #164 of 186 Gameplay mods in this game by downloads

📋 About This Mod

Immersion mod. This mod adjusts the blending times (longer) and animation smoothing for 2-handed weapons. The default values ​​make animations less snapping, but at the cost of less responsive gameplay. You can alter Blend In, Blend Out,

Installation

  • []Ensure you have the UE4SS script loader installed.[/]

    []Drop the mod folder into your

    Modsdirectory.[/]

    []Verify the mod is enabled in your

    mods.txtfile.[/]

Key Features

  • []Custom Blend Times: Modifies the

    BlendOuttimes for drawing, dodging, hitting, parrying, and general movement for all 2H weapon categories.[/]

    []Rate Scaling: Configured to control the playback rate scale for specific montages (currently set to 1. 0, but easily adjustable in the script).[/]

    []BlendSpace Smoothing: Alters the

    InterpolationTime(set to 0. 15) and

    TargetWeightInterpolationSpeedPerSec(set to 2. 0) for 2H sword movement, making transitions between idle, walk, and run states more distinct.[/]

    []Dynamic Queue System: Catches and patches dynamically loaded assets during gameplay without requiring engine restarts.[/]

Important Note Regarding Gameplay Mechanics (AnimNotifies) Altering

BlendOutvalues changes the visual transition speed of animations. However, please be aware of the following technical consequences regarding Unreal Engine's

AnimNotifies(e.g., hitboxes, perfect parry windows, stamina drain triggers):

  • []Visual vs. Mechanical Desync: AnimNotifies trigger based on the internal timeline of the animation. If you drastically increase the

    BlendIntime, the visual animation will be delayed, but the gameplay event (like a perfect parry window) will still trigger at its original timestamp. This can cause the mechanical parry window to occur before the visual parry animation has fully blended.[/]

    []Shorter Blends: Decreasing blend times makes the animation snap faster. This visually aligns the start of the animation closer to the input but makes the transition more abrupt.[/]

    []Conclusion: The values provided in this script aim for a balanced transition, but if you edit them further, keep in mind that adjusting blending will directly affect how synchronized the visual cues are with combat mechanics like perfect parrying or dealing damage.[/]

📊 Mod Details

Game
Gothic1remake Mods
Author
vulture88pl
Version
1
Downloads
64
Endorsements
4
Category
Gameplay
Created
7/5/2026
Updated
7/5/2026
Tags
Gameplay, Animation - Modified

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