AllWeaponsVisible

⭐ — (32 endorsements) 📥 1,040 downloads 📌 v2 📅 6/30/2026
🟡 Updated this year

By FNXMZX · Visuals

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/2/2026 📅 Created: 6/30/2026

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #13 of 61 Visuals mods in this game by downloads

📋 About This Mod

This mod changes how weapons render. Display your 1 Handed Weapon together with any 2 Handed Weapon. Wanna swing the morningstar while Uriziel sits on the back? No problemo anymore

AllWeaponsVisible

Overview

A heavily tested, dynamic UE4SS Lua mod for the Gothic 1 Remake that ensures your character's arsenal is always visible, fixing a frustrating immersion breaker from the vanilla game. ( at least in my opinion :P )

In the base game, equipping a 1-Handed weapon causes your 2-Handed weapon to instantly vanish from your back, and vice-versa. This mod changes that behavior fundamentally.

With All Weapons Visible, both your 1-Handed and 2-Handed melee weapons remain fully rendered on your character at all times, sitting correctly in their sheathed sockets (back and waist) even when you are actively using the other type.

Key Features

  • []True Dual-Weapon Rendering: Both your primary and secondary melee weapons stay visually attached to your character, removing the sudden disappearances seen in the vanilla game.[/]

    []Instant Hotbar Synchronization: The mod dynamically tracks the weapons currently in your active inventory slots and automatically updates your character's visual representation.[/]

    []Zero-Lag: Built from the ground up for maximum framerate stability. It features zero continuous reflection scanning and zero string-allocations during gameplay. A seamless, stutter-free experience.

    (During the writing of the mod i had some crazy performance issues which i could fix completely ( in my case ) with the help of Gemini)[/]

    []Persistent Weapon Cache: The first time you equip a new weapon, its model, transform matrix, and sockets are cached in a compact local file. This ensures perfect ghost spawning with no visual pop-in when reloading your saves.[/]

How It Works (Technical Details)

This mod is built for extreme efficiency, prioritizing your in-game performance:

  • []"One-and-Done" Caching: The custom caching system utilizes direct C++ memory pointers, allowing the mod to instantly access weapon data without expensive scanning processes.[/]

    []Minimal Resource Usage: Designed with an optimized data path to ensure it has a negligible impact on system resources.[/]

Installation

  • []Make sure you have UE4SS installed for Gothic 1 Remake.[/]

    []Download the All Weapons Visible mod archive.[/]

    []Extract the content (

    AllWeaponsVisiblefolder) into your

    Binaries\Win64\ue4ss\Mods\directory.[/]

    []Open the

    mods.txtfile (also in the

    Modsfolder).[/]

    []Add the following line to the file:

    AllWeaponsVisible : 1[/]

    []Launch the game and enjoy the seamless visual experience![/]

Limitations & Known Issues

  • []Ranged Weapons Excluded: Bows, Crossbows, and Ammunition are currently excluded from the dual-rendering system. This is a technical decision to prevent memory instability caused by force native UE4 Engine reflection over ranged physics actors in G1R. They are skipped to ensure a stable, crash-free modding experience.[/]

Frequently Asked Questions (FAQ)

Q: Does the weapon cache file grow infinitely? Will it cause bloat? A: No! The cache only stores a tiny blueprint for each unique weapon class you equip (e.g.,

ItMw_1H_Mace_01). Since there are a fixed number of weapons in the game, the cache will naturally stop growing once you've encountered them all. The entire file will never exceed a few kilobytes of text.

Uninstallation

  • []Navigate to your

    Binaries\Win64\ue4ss\Mods\directory.[/]

    []Delete the

    AllWeaponsVisiblefolder.[/]

    mods.txtand remove the line:

    AllWeaponsVisible : 1.[/]

The mod does not save any data to your game save files.

Special Thanks to:

https://www.nexusmods.com/gothic1remake/mods/86 (UE4SS - Gothic Remake)

https://www.nexusmods.com/gothic1remake/mods/259  (Items Monsters NPCs Player - Code Reference)

https://www.nexusmods.com/gothic1remake/mods/227 (Hook Candidate Collection)

!(THIS IS ONE OF MY FIRST MODS. (not my absolute super trooper extreme first one tho) FEEDBACK IS WELCOME.)!

Made with heavy use of AI and Testing from me.

also, like id suggest on every mod :

Backup your Savegames.

https://www.nexusmods.com/go

📊 Mod Details

Game
Gothic1remake Mods
Author
FNXMZX
Version
2
Downloads
1,040
Endorsements
32
Category
Visuals
Created
6/30/2026
Updated
7/2/2026
Tags
Gameplay, Animation - Modified, Utilities for Players, AI-Generated Content

🔧 How to Install Gothic 1 Remake Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Gothic 1 Remake →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Gothic 1 Remake commands, item IDs, and more.

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