_NickCore
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 28 days after the latest game patch — actively maintained
- 🏆 #10 of 67 Utilities mods in this game by downloads
📋 About This Mod
If you're a mod user and a mod has _NickCore as one of its requirements, all you need to know is that you need to install this mod using Fluffy Mod Manager. When installing it, make sure the text log at the bottom left tells you it has actually been installed. If it says no files were installed, download this mod again and reinstall it.
If you're a mod author and want to use this, keep reading.
Installed mods tracking
If you add a ModName.json file to data/_NickCore/Installed, a global variable called ModName_installed will be set to true and available to all scripts in your autorun folder. This should streamline compatibility between mods.
File list
_NickCore/Files returns fs.glob("."), which is a lua table with the paths to all files in the data folder. Having this accessible globally means no other mods should need to call fs.glob, which is extremely performance intensive. Note that you need to then filter the files paths, but this is orders of magnitude faster than fs.glob.
Startup tools
_NickCore/Startup gives you access to two functions for when you want to modify data when the game starts.
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[]is_startup(): returns true so long as a script reset hasn't been performed yet. Use it to modify game data only when the game starts and not on successive script resets.[/]
[
]is_game_data_ready(delay): returns true if all the game data has finished loading so you can modify it. If delay is provided, it will wait that additional amount of time (in seconds) before returning true.[/]Shared properties table
_NickCore/Properties gives you a table of game and player properties. Dozens of mods collect these, sometimes every frame. _NickCore does all of that for you, which means it only needs to be done once. Check the articles section for which properties are collected.
Timer handling
_NickCore/Timers gives you the following functions to streamline setting timers:
- [
[
]cancel_timer(key): cancels the timer associated with key.[/][
]end_timer(key): ends the timer associated with key, triggering the corresponding function early.Shared functions table with hooks
_NickCore/Functions gives you a table of tables of functions that are run in different hooks. Dozens of mods hook methods like requestActionCore and calcDamageValue. Having dozens of hooks like that doing calculations can cause performance issues. _NickCore centralizes those hooks: it'll hook the methods and run all functions in a shared functions table each time the method gets c
NickCore is a centralized utility mod that provides core functions and tables for use by Nickesponja's mods or other authors' mods. It has 643 endorsements and was last updated in July 2026, indicating active maintenance. This is a foundational mod for players who use mods that depend on it.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid foundation with 643 endorsements and 46k downloads — clearly trusted by the community
- Actively updated (July 2026) so it's likely compatible with current game versions
- Essential for any mod that requires it — a must-have if you're running Nickesponja's other mods
⚠️ Cons
- No detailed documentation or feature list provided — you'll need to figure out what it does on your own
- As a utility mod, it does nothing on its own — only useful if another mod depends on it
- Potential compatibility issues if other mods require a different version of NickCore
For players who use mods by Nickesponja or other authors that explicitly require NickCore as a dependency. If you're not running any mods that need it, skip it — it's purely a backend utility.
💡 Beginner Tips
- Check if any of your installed mods list NickCore as a requirement — if not, you don't need it.
- Since it's a utility mod, place it in your mods folder and let your mod manager handle load order — it should be loaded before dependent mods.
- If you're using a mod manager, enable NickCore first, then enable mods that depend on it to avoid missing dependency errors.
📊 Mod Details
- Game
- Dragonsdogma2 Mods
- Author
- Nickesponja
- Version
- 1.7.6
- Downloads
- 46,298
- Endorsements
- 643
- Category
- Utilities
- Created
- 2/28/2026
- Updated
- 7/23/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Dragon's Dogma 2 Mods
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