Item Tweaks - Cost 1 Gold - No Weight - x10 Sell Price - No Decay - Stack Sizes
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 392 Gameplay mods in this game by downloads
📋 About This Mod
Affects Items, Armors, and Weapons:
Options (REF)
-
[]
Cost 1 Gold (Split: Armors / Items / Weapons / Ferrystone)
[/][]
Gift Favor: 1000
(For context, Eternal Wakestone is 500.)[/][]
Sell Price (Split: x2 / x5 / x10, and per Armors / Items / Weapons.)
[/][]
No Weight (Split: Armors / Items / Weapons / Materials / Ferrystone)
(Doesn't affect enchanted items altering weight, I'll do that soon (TM).)[/][]
Stack Size (Split: 999 / 9999 / 32767)
(32767 is the upper max of the data type- signed 16bit integer. I am aware of the mod going higher than this, but I do not know what negative repercussions there are given the limits of the data type, and do not recommend it.)[/][]
No Bad Decay
(Prevents items from decaying into 'Rotten' or 'Dried' variants. DOES NOT AFFECT MEDUSA HEADS. Those are NOT controlled by the item data this alters. They have been added to the shop here to compensate for this. May not affect current item instances, but will affect new items.)[/][]
All-in-One
(For mutually exclusive options: Uses x10 sell price and a stack size of 32767.)[/]
I shouldn't have to say this, but things that affect "armors only" truly affect armors ONLY. (Surprising, isn't it?) So if you want everything to cost 1g, you activate it for armors, items, AND weapon.
I shouldn't have to say this either, but "items only" includes the ferrystone, which should be obvious, given the ferrystone is an item.
Options (PAK)
-
[]
Cost 1 Gold
[/][]
Cost 1 Gold + x10 Sell Price
[/][]
Cost 1 Gold, No Weight
[/][]
Cost 1 Gold, No Weight (Ferrystone Only)
[/][]
x10 Sell Price
[/][]
No Weight
[/][]
No Weight + x10 Sell Price
[/][]
No Weight (All Items Only)
[/][]
No Weight (Materials Only)
[/][]
All-in-One
[/]
I will NOT be adding more PAK variants.
This is because those are all technically items and I don't know which entries they are. I consider it minor enough to ignore. (If you're using something that makes things cost 1 gold and sell 10x, breaking the economy is
Item Tweaks by LordGregory is a gameplay overhaul that sets item costs to 1 gold, multiplies sell prices by 10, removes item weight, disables decay, and increases stack sizes. With 4,507 endorsements and 227,758 downloads, it's a popular quality-of-life mod for players who want to simplify inventory management and economy. Last updated June 2026, it remains actively maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (4,507 endorsements) — this is a proven mod
- Massive download count (227,758) shows it's widely used
- One-stop tweak pack: gold, weight, decay, and stacks all in one
⚠️ Cons
- Makes economy trivial — selling anything nets 10x profit, which may break game balance
- No weight means encumbrance is irrelevant — removes a core gameplay mechanic
For players who want a more relaxed, inventory-focused experience without worrying about weight or money. Perfect for builders and hoarders who hate micromanaging. Skip if you enjoy survival challenge or economy balancing.
💡 Beginner Tips
- Check if your game version is compatible — last update was June 2026, so verify against your current patch
- Since it changes core mechanics, test on a backup save first to see if you like the feel
- If you use other economy mods, load order matters — put this one last to override
📊 Mod Details
- Game
- Dragonsdogma2 Mods
- Author
- LordGregory
- Version
- 1.11
- Downloads
- 227,758
- Endorsements
- 4,507
- Category
- Gameplay
- Created
- 3/22/2024
- Updated
- 6/10/2026
🔧 How to Install Dragon's Dogma 2 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Dragon's Dogma 2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Dragon's Dogma 2 commands, item IDs, and more.
Keep browsing — more Dragon's Dogma 2 mods await