Content Editor
🟢 Updated this month⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 79 days after the latest game patch — actively maintained
- 🏆 #9 of 67 Utilities mods in this game by downloads
📋 About This Mod
Real-time ingame data editor for game content. The core consists of a JSON-based database and a UI framework for creating editors for arbitrary game content. Can simplify any editing of user. 2 or other files through ingame REF UI instead of desktop tools. In addition, supports adding new objects as independent, non-replacer objects instead of being forced to replace existing content (e.g. non-replacer custom items).
As data is fetched at runtime, content editor can be used to distribute changes made to objects using any other tools (e.g. modifications to user. 2 files or added with custom code like from Mesh mod enabler).
The mod by itself only provides the REFramework UI for editing and some logic for making things work, the actual content is stored and shared through bundle JSON files that can be created and edited using the UI. All content bundles are stored in GAMEDIR/reframework/data/usercontent/bundles. In case several bundles modify the same entity, the bundle with the largest load order priority will be active.
Latest versions will always be available on GitHub and documentation on the wiki pages.
A lot of people are having issues with the quest editor and I have no idea why because it works fine for me and several other people. Be prepared for issues if you choose to install the quest editor.
Installation
I highly recommend installing through Fluffy mod manager and not manually unless you know what you're doing, since there's a decent amount of files here, but if you insist, make sure the paths are all correct. The editor is split into several addons that can be individually disabled if they're not needed.
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[]Download latest version[/]
[]Drag zip into fluffy mod manager[/]
[]Enable the editor addons you need[/]
[]The core "Content Editor" mod/addon is required, the rest are optional[/]
Currently included editors
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[]Items (including fully custom armors, weapons, armor styles)[/]
[]Events (monster culling, NPC escort, ...)[/]
[]Shops (editing only, multiple mods can add their new items to the same shop)[/]
[]Weathers (editing and creating new weathers to temporarily switch to)[/]
[]Human and job parameters[/]
[]Messages (Basic translations editor for localization strings)[/]
For detailed information, instructions, etc. regarding editors, check their corresponding GitHub wiki pages.
WIP / experimental editors: these aren't fully tested, are WIP and not fully feature complete, no ETA. Use with caution.
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[]Quests and dialogues[/]
[]AI data[/]
[]NPC data[/]
[]Sounds[/]
[]Chest data[/]
Additional included tools
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[]Lua console (accessible from the <open new window> dropdown) - console for looking through game data, a simplified version of the EMV Engine Console with some additional features[/]
[]Dev tools (accessible from the <open new window> dropdown) - useful utility functions for developing and testing mods[/]
Compatibility notes
Mesh Mod Enabler
MME version 1. 05 throws an error if it finds any unknown (custom) style entries (e.g. Sigismund armor). v1. 04 works fine on launch but still fails on script reset, but at that point it's not an issue. If you specifically need 1. 05 to make the mod launch fine, you can rename the MeshModEnabler.lua file into 0MeshModEnabler.lua to make it run earlier. MME configs can also be migrated to content editor:
1. Disable any Content Editor bundles that add new item / style data (any custom item mods)
2. Launch the game with MME enabled so it can do its changes
3. Find whichever style MME is modifying within content editor (if unsure, see the MME mod's JSON filename or the modified mesh filename), it should now show whatever MME did to it.
4. Save it to a new bundle (wiki guide).
5. Remove the MME json file and MME itself if everything's migrated
Other item tweak mods (e.g. no job requirements, item tweaks, weight adjustments, ...)
Content editor only sees whatever is the current state and does not modify the PAK files in any way, therefore any changes provided by other mods will work as usual. Only if you have the same item modified
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[]Lua console (accessible from the <open new window> dropdown) - console for looking through game data, a simplified version of the EMV Engine Console with some additional features[/]
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[]Quests and dialogues[/]
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[]Items (including fully custom armors, weapons, armor styles)[/]
Content Editor is a utility tool and loader for dynamically editing and adding custom non-replacer content into the game through REFramework. It has 652 endorsements and nearly 39,000 downloads, last updated in May 2026. This mod is for players who want to create or load custom content without replacing existing game files.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community trust with 652 endorsements and nearly 39k downloads
- Recent update (May 2026) means it's actively maintained
- Non-replacer approach keeps original game content intact
⚠️ Cons
- Requires REFramework, so you'll need to install that dependency first
- Utility mods like this can have a learning curve for non-technical users
For modders and tech-savvy players who want to inject custom content without overwriting game files. If you're into creating or using custom content that needs dynamic loading, this is your tool. Skip if you're looking for ready-made content—this is a framework, not a content pack.
💡 Beginner Tips
- Make sure REFramework is installed and up to date before using Content Editor, as it depends on it.
- Check the mod's forum or comments section for user-made guides and examples, since the description lacks detailed instructions.
- Start with simple edits to understand how the loader works before tackling complex custom content.
📊 Mod Details
- Game
- Dragonsdogma2 Mods
- Author
- kagenocookie
- Version
- 1.5.1
- Downloads
- 48,030
- Endorsements
- 741
- Category
- Utilities
- Created
- 12/1/2024
- Updated
- 9/13/2026
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Dragon's Dogma 2 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Dragon's Dogma 2 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Dragon's Dogma 2 commands, item IDs, and more.
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