Trace Position Overhaul

⭐ ⭐⭐ (3,403 endorsements) 📥 1.1M downloads 📌 v2.1.3 📅 1/19/2024
🟡 Updated this year

By Seijax · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/22/2026 📅 Created: 1/19/2024
⚠️ Install Order · 6 steps
1🛠️ Cyber Engine Tweaks — Cyber Engine Tweaks (CET) Download ↗
2🛠️ RED4ext — RED4ext (native plugin loader) Download ↗
3🛠️ redscript — redscript (scripting framework) Download ↗
4🧩 ArchiveXL — ArchiveXL (archive loader) Download ↗
5🧩 TweakXL — TweakXL (tweak framework) Download ↗
6🧩 Codeware — Codeware (UI framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.3% endorsement rate
  • 🏆 #56 of 457 Gameplay mods in this game by downloads

📋 About This Mod

Some enemies just lack the qualifications to be capable of tracing V's quickhacks back to the source.

With this mod quickhacks being traced won't be a given but (through its customizable options) you can ensure that particular challenge will remain a present threat to all your stealthy netrunning and a more dynamic one at that.

New scannable NPC ability on enemies that do have the ICE required to trace, Netrunners showing off their skills and guarding the network of their whole squad, Elites and mechanical opponents possibly being equipped to track down the player too... but all under choosable options and 100% compatible with all other mods that alter NPCs and trace behaviour.

Compatible and interactive with:
  • []Better Netrunning - Hacking Reworked

[]Sonic Shock Prevents Trace - so even protected enemies can temporarily isolated (with a bit of foresight).

[]Random Netrunners, Enemies of Night City - and all other mods that change npcs and/or add hacking abilities to enemies that didn't have them. The new "Netrunning" abilities they distribute will also be counted for possible personal and area defense.

[]Stealth Remote Control Cars and Turrets

  • Immersive Cyberpunk City - and other mods that make civilians hackable. Random undefended citizens won't be equipped to trace hacks

    For modders:

    New public functions that can be called on NPCPuppet objects:

    . GetIsTracing() returns a Bool, whether that instance is actively tracing the player or not.

    . IsSquadTracing() returns a Bool, whether anyone in the squad (it belongs to) is tracing the player or not. Object in question included.

    . SetIsTracing(newstate: Bool) sets the state to the corresponding parameter, with automated housekeeping (apply options/perk effects, end process if it was the last tracker).

    If you are downcasting from ScriptedPuppet, remember to be safe.

    You can check for the TracePositionOverhaul module in order to account for mod presence/absence.

    Installation

    Copy/extract the contents of the archive into the main "Cyberpunk 2077" folder

    Uninstallation

    Remove the "Cyberpunk 2077\r6\scripts\DisablePositionReveal" folder and all its content

    Remove the "Cyberpunk 2077\r6\tweaks\TracePositionOverhaul" folder and all its content

    Remove "Cyberpunk 2077\archive\pc\mod\TracePositionOverhaul.archive"

    Remove "Cyberpunk 2077\archive

  • 🤖 AI-enhanced — based on mod data

    Trace Position Overhaul reworks the Trace Position mechanic in Starfield, making it so random NPCs can't trace your sci-fi magic, but expert encounters become more challenging. The mod is fully customizable, allowing players to adjust the experience to their liking. With over 3,400 endorsements and 1.1 million downloads, it's a popular gameplay tweak for those seeking a more balanced and engaging stealth system.

    ✨ Key Features

    Reworks the Trace Position mechanic to prevent random NPCs from tracing your magic.
    Introduces expert encounters that challenge players in new ways.
    Fully customizable to suit individual player preferences.

    📊 Pros & Cons

    ✅ Pros

    • Huge community trust with 3,403 endorsements and over 1.1 million downloads.
    • Addresses a common annoyance by making Trace Position less trivial against random NPCs.
    • Customization options let you fine-tune the difficulty to your liking.

    ⚠️ Cons

    • Last updated in April 2026 – may not be compatible with future game patches.
    • Requires understanding of the game's stealth mechanics to fully appreciate the changes.
    🎯 Is This For You?
    For Starfield players who find the default Trace Position too easy or unrealistic, and want a more challenging stealth experience. Also for modders who enjoy tweaking gameplay mechanics to their preference. Skip if you prefer the vanilla system or want a mod with extensive documentation.
    📦 Install:Easy· Under 1 minute

    💡 Beginner Tips

    • Check the mod's compatibility with your current Starfield version, as updates may break it.
    • If you're new to modding, use a mod manager like Vortex to install and manage this mod easily.
    • Experiment with the customization settings to find the right balance for your playstyle.

    📊 Mod Details

    Game
    Cyberpunk 2077 Mods
    Author
    Seijax
    Version
    2.1.3
    Downloads
    1,148,832
    Endorsements
    3,403
    Category
    Gameplay
    Created
    1/19/2024
    Updated
    4/22/2026

    🧩 Commonly Used Together

    Users add these mods to the same collections — a real compatibility signal, not an AI guess.

    🔧 How to Install Cyberpunk 2077 Mods

    Download from Nexus.

    📖 Full step-by-step install guide for Cyberpunk 2077 →

    Visit the official mod page for specific installation instructions for this mod.

    🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.

    Keep browsing — more Cyberpunk 2077 mods await

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