Trigger Mode Control
🟠 Updated over a year ago⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #13 of 44 Modders Resources mods in this game by downloads
📋 About This Mod
Framework for Cyberpunk2077, to enable specific weapons to swap firemodes at the press of a keybind while leaving all other weapons unaffected.
Credits to rfuzzo, that showed everyone this could be done by writing the initial version.
This is mainly meant as a requirement for other mods, a resource for modders to make/modify weapons for you.
A few overrides are available (controllable through Mod Settings) that apply to all applicable guns, but this framework won't modify weapons on its own.
If you want to add a second trigger type where there was only one, mod it.
The documentation can help, but If you need assistance you'll find it on the Modding Community Discord (we have a merchants-of-death channel)
> DOCUMENTATION <
Enable features through tags
-
[]To make a weapon change firemode manually, instead of the automatic swap that the base game does when changing aiming state, just add the ManualTriggerSwap tag to the record of the weapon in question:
- !append ManualTriggerSwap
[
]More tags on the wiki (ForceAuto, RemoveAuto, NoAutomaticReload, ProtectedAttackPackage, AimingBoundAttacks,...)
Passively adds proper shooting sounds to audiosets that didn't natively incorporate silenced sounds, charging sound, or sounds for different trigger modes.
TweakDB resources
[]You can now use $base: BaseStats. SecondaryDependantStatModifier to make StatModifiers that only apply to the secondary firemode, regardless of if it's triggered manually or automatically on aim. For example:
$base: BaseStats. SecondaryDependantStatModifier
statType: BaseStats. CycleTimeBonus
modifierType: Additive
value: 2. 0
will result in slower firerate only while using its secondary firemode.[]Prereqs. IsPrimaryTrigger and Prereqs. IsSecondaryTrigger are new prereqRecords for effectors, to check application according to desired firemode.
[*]The following records are copies of the native silencers that won't change firing sounds (gameplay effects untouched). You can have them pre-slotted in your gun or use them as a $base for your own custom silencer:
Items.w_silencer_01_Common_BaseAudio
Items.w_silencer_01_Uncommon_BaseAudio
Items.w_silencer_01_Rare_BaseAudio
Items.w_silencer_01_Epic_BaseAudio
Items.w_silencer_02_Rare_BaseAudio
Trigger Mode Control is a framework for weapon mods that enables specific weapons to swap firemodes via keybind, includes audio fixes for triggermodes and silencers, and adds SecondaryDependantStatModifier and triggermode Prereqs. It's a popular resource for modders, with 3,846 endorsements and 1.2M downloads, last updated September 2025.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust: 3,846 endorsements and 1.2M downloads show this framework is the go-to for weapon modders.
- Active development: last updated September 2025, so it's likely compatible with current game versions.
- Feature-rich: keybind firemode swapping, audio fixes, and stat modifiers cover a lot of modding needs.
⚠️ Cons
- It's a framework, not a standalone gameplay mod — you'll need other mods to actually use it.
- No detailed documentation or examples provided in the description, so you might have to dig into the files to figure out how to implement it.
- Requires modding knowledge to integrate into your own weapon mods; not for casual players.
For mod developers creating weapon mods who want to add firemode switching and audio fixes without reinventing the wheel. Also for players who want to use weapon mods that depend on this framework. Skip if you're looking for a standalone gameplay mod — this is a backend tool.
💡 Beginner Tips
- If you're a modder, check the mod's files for example implementations to see how to integrate the framework into your weapon mods.
- For players, make sure any weapon mod you install that requires this framework is compatible with your game version, and install this mod first.
- Since it's a framework, you won't see any changes in-game unless you have weapon mods that use it.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Seijax
- Version
- 2.8.1
- Downloads
- 1,236,797
- Endorsements
- 3,846
- Category
- Modders Resources
- Created
- 2/17/2024
- Updated
- 9/5/2025
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
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