Enemy Rarity Fixes
🟠 Updated over a year ago⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #210 of 307 Gameplay mods in this game by downloads
📋 About This Mod
INTRODUCTION
Hey, I was an expert gameplay designer working on Cyberpunk 2077 and its expansion pack. This mod was waiting on my drive for over half a year, until now, when I finally found the time and felt like submitting it to nexus.
There is a certain power fantasy in Cyberpunk setting involving mercs, corpos and gangs. When you start down at the bottom and climb to hit the big leagues to go out in a blaze of glory, you need stable references to measure yourself against to know how powerful you've become. A borged arasaka agent should wipe the floor with a scav ganger in sweatpants. This is not, however how the game often works.
TLDR, changes:
Main file
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[]fixed the rarity of all characters in the game[/]
[]removed quest rarity overrides where applicable[/]
[]removed some of the artificial stat buffs or nerfs (e.g. Jackie's lowered accuracy)[/]
[]removed arbitrary mega buffs from MaxTac - they are now at the level of bosses[/]
[]disabled rarity scaling with level and difficulty[/]
[]disabled downward damage scaling for WEAK and TRASH rarity[/]
[]adjusted archetype abilities to reflect tier scaling of subdermal armor and sandevistan qualities[/]
[]enemies with sandevistan can now keep up and compete with player's sandevistan depending on quality difference between them[/]
[]further lowered scripted car chase enemy damage (e.g. quest chases in nomad origin and Rescue quest at the beginning of the game)[/]
[]fixes to character record issues, like missing AI archetype data, use of deprecated OFFICER rarity, etc.[/]
[]adjusted corpo factions' weapon pools to ensure they use guns of their own production if such exist in given weapon category[/]
Optional
HP tweaks
Adds HP multipliers to rarities. Meant to be used with Gunsensical mod and (optional) Weapon Damage Scaling Rebalance
1. STEEP scaling
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[]TRASH: x0. 42 - was 80HP @lvl1, is 34 - allows for a headshot kill with Unity with and without Gunsensical[/]
[]WEAK: x0. 46 - was 110HP @lvl1, is 50 - allows for a headshot kill with Unity with and without having both Gunsensical and Weapon Damage Scaling mods[/]
[]NORMAL: x0. 9 - was 130HP @lvl1, is 117 - simulates player HP at level 1 - allows for point blank shotgun kill, especially with mods[/]
[]RARE: x2 - was 195HP @lvl1 , is 390 - turns RARE into ELITE[/]
[]ELITE: x3 - was 390HP @lvl1, is 1170 - turns ELITE into BOSS[/]
[]BOSS: x2 - was 1170HP @lvl1, is 2340[/]
2. MILD scaling
[]TRASH: x0. 42 - was 80HP @lvl1, is 34 - allows for a headshot kill with Unity with and without Gunsensical[/]
[*]WEAK: x0. 46 - was 110HP @lvl1, is 50 - allows for a headshot ki
-
[]TRASH: x0. 42 - was 80HP @lvl1, is 34 - allows for a headshot kill with Unity with and without Gunsensical[/]
Enemy Rarity Fixes corrects NPC rarity values so enemy health and damage calculations match the original game's intent. It's a small, focused gameplay fix for players who want authentic difficulty. With 515 endorsements and recent updates, it's a reliable tweak for purists.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tiny mod with a dedicated following (515 endorsements) – clearly fills a niche.
- Does exactly what it says: fixes enemy rarity to match original design.
- Actively maintained – last updated in 2025, so it's not abandoned.
⚠️ Cons
- Very narrow scope – only affects enemy rarity, so if you're not bothered by it, you won't notice.
- Potential conflicts with other gameplay overhauls that alter enemy stats – check your load order.
For players who want the game's difficulty to feel as the developers intended, especially if you've noticed enemies being too tanky or too squishy. Skip if you're happy with your current difficulty mods or don't care about healthbar nuances.
💡 Beginner Tips
- If you use other gameplay mods that change enemy stats, place this mod after them in your load order to ensure its changes apply.
- Check enemy healthbars in-game after installing to see the difference – they should now match the intended rarity colors.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Andrzej Kwiatkowski
- Version
- 0.6
- Downloads
- 42,548
- Endorsements
- 515
- Category
- Gameplay
- Created
- 9/23/2024
- Updated
- 2/18/2025
🔗 Required By 1 Mod
These mods list this mod as a dependency.
🔧 How to Install Cyberpunk 2077 Mods
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