EconomyPunk
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- 🏆 #413 of 457 Gameplay mods in this game by downloads
📋 About This Mod
Features
Buying & Selling Prices for everything
Vendor Stock
Quest Rewards
Container/Body Rewards
Item Rarity/Price Changes
Bounty Rewards
Street Race Rewards
Fist Fight Rewards/Bets
Access Point Rewards
Money Shard values
Money Pickup Values
Weapons "broken" chance
Autofixer Vehicle Prices
Autofixer Discount amount
Service Costs
Fully Customisable
Script Free
What's changed?
Vendor stock has been reworked for Junk/Misc/Medical/Drug Vendors
Clothing/Gear prices is largely dependent on the brand/type
Weapon prices is largely dependent on the manufacture quality
Schematics are cheaper - To entice engagement with the crafting system
Junk/Misc/Jewellery Items are properly separated into Quality Tiers
Cyberware is more expensive - To give a constant & satisfying feeling of progression
Quickhacks are expensive - Netrunning is powerful, don't expect it to be cheap
Money found in certain containers & bodies has been significantly reduced (in certain cases)
Money Shards have been fixed to not give absurd rewards at higher levels
Money piles have more variance & potential value
Weapons break less often but no longer have inflated value
Autofixer Vehicle Prices overhauled, low tier vehicles are actually affordable
Quest Reward Changes
Quest Rewards have been reworked based off the following:
Fixer Personality, Mission Risk Factor, Client Wealth & Desperation
Fixers offer higher risk missions as you gain reputation with them
Vehicle Price Changes
Vehicles will be priced based off the following:
Manufacturer, Visuals, Performance, Protection & On-board Weaponry
The Caliburn and Aerondight are no longer eligible for Autofixer discounts
Loot Changes
Enemy weapons will break much less often, but they no longer sell for a small fortune
[color=#ff000
EconomyPunk is a complete rework of Cyberpunk 2077's in-game economy, featuring many bug fixes and improvements. With 1,141 endorsements and 131,738 downloads, it's a popular choice for players seeking a more balanced and polished economic experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 1,141 endorsements and over 131k downloads
- Addresses core economy issues with a full rework
- Actively maintained — last updated August 2026
⚠️ Cons
- May alter game balance significantly, which could surprise players expecting minor tweaks
- No clear compatibility notes for other economy mods
For Cyberpunk 2077 players who want a deeper, more balanced economy and are tired of the vanilla pricing and money sinks. If you're a completionist or roleplayer who likes managing resources, this is for you. Skip if you prefer the original economy or want minimal changes.
💡 Beginner Tips
- Check the mod's page for any load order requirements if you use other economy mods.
- Start a new playthrough to fully experience the reworked economy without save conflicts.
- If you're using a mod manager, let it handle the installation to avoid file overwrite issues.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- RelaxItsOk
- Version
- 4.6
- Downloads
- 131,738
- Endorsements
- 1,141
- Category
- Gameplay
- Created
- 10/5/2024
- Updated
- 8/9/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Cyberpunk 2077 Mods
Download from Nexus.
📖 Full step-by-step install guide for Cyberpunk 2077 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Cyberpunk 2077 commands, item IDs, and more.
Keep browsing — more Cyberpunk 2077 mods await