Dash Fix
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #109 of 457 Gameplay mods in this game by downloads
📋 About This Mod
No more glitchy teleports across the map when forward dashing in combat.
Dash control is now also completely manual, and Air Dash will no longer alt&land in front of faced enemies
(if you want to bullrush enemies just do it manually, dashing at appropriate heights, the new Mad Dash perk will make even ground ones worthwhile).
Had to rework the Mad Dash perk because the code it relied on was part of the problem. Now it makes Dash cost no stamina when used to dash towards nearby aimed enemies.
The kind of "stuck against a surface" this gets rid of:
Why it happened
The game tried to halfass a mindreading autoaim system for all dashes. Apparently someone decided that players are too hamfisted to only rely on the collision system (ie. if you dash into someone, their body stops your movement), and code was implemented to purposefully deposit the players in front of the enemy if they tried a dash whose length would have gone beyond said enemy (except it wouldn't have happened anyway, because enemy presence on the path was already block enough).
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[]Problem 1: this system doesn't account for obstructions between the player and the enemy in front of them. Covers that leave the enemy partially exposed, knee high objects, particularly high curbs,... all things this "manual depositing" of the player gets stuck against.
[
]Problem 2: this applies to air dashes too. So:[]if you tried to jump+dash above someone to get beyond them, there was a fair chance that the single jump wouldn't be enought to escape the algorithm and you'd instead be brought down and deposited in front of the enemy you wanted to skip.
[]if you tried to jump higher than a nearby low cover and airdash above it, to get past it and to the enemies beyond it, you'd be pulled down to ground and faceplanted against said cover at the speed of sound.
[]Problem 3: there's a perk that said "dashes have +100% range towards enemies" that doesn't actually do that. It instead doubled the range of this problematic autoaim, thus only serving the purpose of making the previous problems more frequent, and manifesting the rare jarring 20m step (double distance / same time = double speed) in the unlikely event that nothing was between player and faraway target. Otherwise it's faceplant at double speed.
[]Problem 4: the related perk capstone (Tailwind) greatly incentivizes players to always jump before dashing, as it makes all airdashes regen stamina instead of using it, but jumping increases elevation and gives you line of sight over enemies crouching behind low covers... so the system in question tries to get you in front of these crouching enemies by way of bringing
Dash Fix is a small gameplay mod for Baldur's Gate 3 that eliminates the glitchy teleportation that occurs when forward dashing in combat. It's a simple, targeted fix for players who want smoother movement without altering other mechanics. With 1,373 endorsements and 839,187 downloads, it's a popular quality-of-life improvement.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download count (839k) shows this fix is in high demand.
- Simple, focused fix—does exactly what it says without extra fluff.
- 1,373 endorsements from players who appreciate the smoother dashing.
⚠️ Cons
- Only addresses forward dashing—other directional dashes may still have issues.
- Compatibility with other gameplay mods that alter movement is unverified.
For Baldur's Gate 3 players who are tired of their character teleporting across the map when they dash forward in combat. If you want a clean, no-frills fix for this specific annoyance, this is for you. Skip if you're looking for broader movement overhauls or gameplay changes—this is a single-purpose fix.
💡 Beginner Tips
- Make sure you have the Script Extender installed if you're using mods that require it, though this mod may not need it—check the mod page for details.
- If you're using a mod manager like Vortex, install this mod through the manager to avoid manual file placement issues.
- Test the dash in a low-stakes fight first to confirm the fix works with your current mod setup.
📊 Mod Details
- Game
- Cyberpunk 2077 Mods
- Author
- Seijax
- Version
- 1.0.0
- Downloads
- 839,187
- Endorsements
- 1,373
- Category
- Gameplay
- Created
- 8/16/2024
- Updated
- 8/16/2024
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Cyberpunk 2077 Mods
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