Surface element targeting

⭐ ⭐ (705 endorsements) 📥 35,590 downloads 📌 v9.0.0.10 📅 4/29/2021
🟡 Updated this year

By kuertee · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/29/2026 📅 Created: 4/29/2021
⚠️ Install Order · 2 steps
1📦 SirNukes Mod Support APIs Find it →
2📦 Kuertee's UI Extensions Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 49 days after the latest game patch — actively maintained
  • 🏆 #15 of 596 Gameplay mods in this game by downloads

📋 About This Mod

Surface element targeting

https://www.nexusmods.com/x4foundations/mods/710

v9. 0. 0. 10, 29 Jul 2026:

- New feature: Support for Chem O' Dun's Native Hotkey API mod (https://www.nexusmods.com/x4foundations/mods/2181). Set the mod's hotkeys in the Settings > Hotkey Management menu. Read the Hotkeys section for more information.

Mod effects

===========

Auto-targets the next surface element after destruction of the last. "Find All" Interaction: finds all surface elements of the same type.

Requirements

============

SirNukes Mod Support APIs mod (https://www.nexusmods.com/x4foundations/mods/503)

Kuertee's UI Extensions mod (https://www.nexusmods.com/x4foundations/mods/552)

Chem O' Dun's Native Hotkey API mod (https://www.nexusmods.com/x4foundations/mods/2181): required for custom hotkeys.

Mission targets

===============

After destruction of a surface element that is mission target, the next nearest mission target will be auto-targeted. Note this only works for missions that use the "rml_destroy_components" MD - which the base game uses for these types of missions. Missions that don't use the "rml_destroy_components" MD (e.g. a custom mission from a mod) is not supported.

"Find All" Interaction

======================

When a surface element is targeted, use the Interact Menu (key F) to create mission targets of all surface elements of the same type. After destruction of a mission target, the next nearest mission target will be auto-targeted.

As with my other quality-of-life mods, the created mission is a Guidance Mission. By default, you can only have one Guidance Mission. If there are multiple (e.g. from mods), they will be listed in the Guidance Mission tab but you won't be able to switch between them. To make the Guidance Missions tab work like normal missions (i.e. "Set to active", "Set to inactive", etc.), install my other mod, UI Extensions (https://www.nexusmods.com/x4foundations/mods/552).

Requires Chem O' Dun's Native Hotkey API mod (https://www.nexusmods.com/x4foundations/mods/2181).

How I use this feature:

1. Bind G and H to step through surface elements in the Settings > Controls > General Controls menu.

2. Bind J to "Find All: Target" in the Settings > Hotkey Management > Hotkey Bindings menu.

3. I tap G and/or H to find the type of surface element I want to target.

4. I tap J to find all surface elements of the same type that I targeted.

Base game vs this mod

=====================

As per the base game, you target surface elements by using the Next/Previous Surface Element keys. I have those mapped to G and H. Without this mod, after a surface element is destroyed, the target is lost, requiring the s

🤖 AI-enhanced — based on mod data

Surface element targeting is a quality-of-life mod for X4: Foundations that auto-targets the next surface element after destroying the last, and adds a 'Find All' interaction to mark all same-type surface elements as mission targets. It requires SirNukes Mod Support APIs and Kuertee's UI Extensions, with optional hotkey support via Chem O' Dun's Native Hotkey API. The mod is well-received with 705 endorsements and frequent updates.

✨ Key Features

Auto-targets the next surface element after the current one is destroyed.
Adds a 'Find All' interaction via the Interact Menu (F key) to create mission targets for all surface elements of the same type.
Supports mission targets: after destroying a mission target surface element, the next nearest mission target is auto-targeted (works with base game missions using rml_destroy_components).
Optional integration with Chem O' Dun's Native Hotkey API for custom hotkeys, configurable in Settings > Hotkey Management.
Created missions are Guidance Missions, allowing multiple to be listed in the Guidance Mission tab.

📊 Pros & Cons

✅ Pros

  • Community-approved with 705 endorsements and over 35k downloads.
  • Actively maintained, last updated July 2026 with new hotkey support.
  • Streamlines surface element destruction, a tedious part of X4 combat.

⚠️ Cons

  • Requires two other mods (SirNukes Mod Support APIs and Kuertee's UI Extensions) to function, adding setup overhead.
  • Mission target auto-targeting only works with missions using the rml_destroy_components MD, so custom mod missions won't benefit.
  • Potential compatibility risk with other mods that alter the Interact Menu or Guidance Mission system.
🎯 Is This For You?
For X4: Foundations players who frequently destroy surface elements on capital ships and stations and want to speed up the process. Also for those who want to quickly locate and destroy all surface elements of a type. Skip if you prefer manual targeting or don't want to manage multiple mod dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Install the required mods first, then this mod, and ensure they are enabled in the extension order.
  • Use the 'Find All' interaction (press F) on a targeted surface element to mark all same-type elements as mission targets for easier tracking.
  • If you want custom hotkeys, install Chem O' Dun's Native Hotkey API and configure them in Settings > Hotkey Management.

📊 Mod Details

Game
X4foundations Mods
Author
kuertee
Version
9.0.0.10
Downloads
35,590
Endorsements
705
Category
Gameplay
Created
4/29/2021
Updated
7/29/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

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