Teleport from transporter room
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 49 days after the latest game patch — actively maintained
- 🏆 #56 of 596 Gameplay mods in this game by downloads
📋 About This Mod
Teleport from transporter room
https://www.nexusmods.com/x4foundations/mods/553
v9. 0. 0. 10, 29 Jul 2026:
- New feature: Russian localisation file. Thanks, NookaS!
Mod effects
===========
Adds a Teleport button to your Transporter Room panels.
By default, only stations have teleportation technology. Ship to ship teleportations are not allowed.
By default, this mod removes the "Teleport to" command from the Map Menu.
By default, this mod also disallows teleportation to and from allied properties.
Use this mod with the ship destruction countdown of my other mod, Alternatives To Death (https://www.nexusmods.com/x4foundations/mods/551), for a more tactile experience of abandoning ships.
Requirements
============
SirNukes Mod Support APIs mod (https://www.nexusmods.com/x4foundations/mods/503)
Kuertee's UI Extensions mod (https://www.nexusmods.com/x4foundations/mods/552)
Configure the mod
=================
From the Extensions Options screen:
1. Enable the "Teleport to" command in the Map Menu,
2. Allow teleportation to and from allied properties.
3. Allow ship-to-ship teleportation.
- Unzip to 'X4 Foundations/extensions/kuertee_teleport_from_transporter_room/'.
Summary: Load the save; Deactivate from the menu; Save the game (This is the "deactivated mod" save.); Exit the game; Load the "deactivate mod" save; Save the game (This is the "clean" save).
1. Load a game that contains the running mod.
2. Move away from nearby stations where station data is no longer shown in the Information panel.
3. Deactivate the mod from the Settings > Extensions menu. This safely removes objects (missions, npcs, etc.) the scripts created and then safely cancels the scripts. Its Extension Options, if one exists, should be blank.
4. Save the game. This is the "deactivated mod" save. This still contains the deactivated scripts and zeroed data because the mod still "exists" in the game environment. They are simply deactivated and zeroed.
5. Exit the game.
6. Load the "deactivated mod" save. The game will identify then remove the invalid scripts and data because the mod doesn't "exist" in the game environment anymore.
7. Save the game. This is the "clean" save. This doesn't contain the mod's scripts and data anymore.
Troubleshooting
===============
1. Allow the game to log events to a text file by adding "-debug all -logfile debug.log" to its launch parameters.
2. If an Extension Options entry exists for the mod, enable the mod-specific Debug Log.
3. Play for long enough for the mod to log its events. Or force the error that you are experiencing.
4. Send the log found in My Documents\Egosoft\X4
This mod adds a Teleport button to Transporter Room panels, streamlining teleportation in Starfield. It removes the 'Teleport to' command from the Map Menu by default and disallows teleporting to/from allied properties. A focused gameplay tweak for players who prefer using the Transporter Room interface.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Streamlines teleporting by putting the action right on the Transporter Room panel.
- Removes the Map Menu teleport option, cutting down on accidental fast travel.
- Solid community trust with 179 endorsements and nearly 10k downloads.
⚠️ Cons
- Default settings disable teleporting to/from allied properties, which might annoy players who rely on that.
- Only affects Transporter Room teleportation, so it's a niche tweak for a specific playstyle.
- Compatibility risk with other mods that alter the Map Menu or Transporter Room UI.
For Starfield players who want a more immersive teleportation experience by using the Transporter Room instead of the map. Also for those who want to restrict teleporting to allied properties for roleplay or challenge. Skip if you prefer the convenience of map-based fast travel.
💡 Beginner Tips
- Check your Starfield mod manager (like Vortex) for easy installation and load order management.
- If you want to keep map teleporting, look for an optional config or patch from the mod author.
- Test teleporting to and from allied properties after install to see if the default restrictions affect your gameplay.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- kuertee
- Version
- 9.0.0.10
- Downloads
- 9,526
- Endorsements
- 179
- Category
- Gameplay
- Created
- 8/28/2020
- Updated
- 7/29/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install X4: Foundations Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for X4: Foundations →
Visit the official mod page for specific installation instructions for this mod.
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