Tactical Response Police

โญ โ€” (64 endorsements) ๐Ÿ“ฅ 3,650 downloads ๐Ÿ“Œ v1.2 ๐Ÿ“… 4/5/2026
๐ŸŸก Updated this year

By skullwarriorsergio ยท Gameplay

โฌ‡ Download Mod Source: Nexus Mods โ†— ๐Ÿ“… Updated: 5/13/2026 ๐Ÿ“… Created: 4/5/2026

๐Ÿ” Analysis

  • ๐Ÿ‘ 1.8% endorsement rate โ€” high engagement, a strong quality signal
  • ๐Ÿ† #137 of 596 Gameplay mods in this game by downloads

๐Ÿ“‹ About This Mod

A smart police order for your ships: they patrol, hunt pirates, clear hostile stations, chase fleeing targets relentlessly, call for backup, defend your stations with proportional force, and (optโ€‘in) drop everything to pursue any pirate

๐Ÿšจ Tactical Response Police

A smart policing order for your ships. Assign it to any patrol-capable vessel and it will secure your sector without micromanagement: patrolling, hunting pirates, clearing enemy stations, chasing fleeing targets, calling for backup, delegating capital threats, and responding to station attacks with proportional force.

๐Ÿ›ฐ๏ธ WHAT IT DOES

- Patrols your stations, sector gates (jump + super-highway), and in-sector highway access points โ€” each toggleable. Route updates take effect on the next lap.

- Actively scans nearby S/M/L ships for undercover pirates or illegal cargo and engages on detection. Pirate uncovering requires gravidar range; WASA does not reveal disguised hostiles.

- Hunts enemy ships and stations (built or under construction), respecting faction relations, per-object player marks, and fire-authorization overrides.

- Centralized intel refreshes every 30 seconds:

WASA mode: any sector with a Wide Area Sensor Array on a player or strong-ally station (rep โ‰ฅ 0. 32) gets full-sector coverage. Patrols are dispatched directly to each hostile with live position tracking.

Line-of-sight mode: sectors without WASA still receive intel, but only for enemies currently visible to your or allied assets. Patrols move to last-known positions and rescan on arrival.

- Class-aware engagement: S/M patrols delegate L/XL and station threats to destroyers; L/XL engage directly. The Engage All Enemies toggle overrides this per ship.

- Smart capital handoff: selects the nearest available L/XL not already fighting, retreating, or resupplying. Alerts the player if none are available (2-min cooldown).

- Destroyers responding to capital calls travel uninterrupted until the target is engaged or leaves the sector.

- Relentless pursuit (with leash): with Pursue Targets on, patrols chase through highways and visibility loss, limited to the home cluster (+2 sectors). Prevents destroyers from chasing fighters across half the map.

- Intel dispatch only assigns ships currently inside their patrol sector; transiting patrols are ignored.

- No over-dispatch: ships already attacking or recently assigned (within 5 minutes) are not re-sent.

- Outmatched patrols (enemy weight > own ร— 1. 5) call in 1โ€“2 nearby idle peers.

- Station defense is weight-matched: only the force needed is dispatched, preferring destroyers first.

- Ships defending a station are not pulled away by other station alerts.

- Galaxy-wide pirate harassment response (opt-in): when a pirate halts one of your ships, the nearest eligible TRP responder anywhere in the galaxy is dispatched to kill the pirate, then patrols the actual sector for a while. Player-owned victims only.

- Auto-resupply: idle fleet leaders and station-anchored patrols trigger resupply; vanilla cascades to subordinates. Covers hull, ammo,

๐Ÿ“Š Mod Details

Game
X4foundations Mods
Author
skullwarriorsergio
Version
1.2
Downloads
3,650
Endorsements
64
Category
Gameplay
Created
4/5/2026
Updated
5/13/2026

๐Ÿ”ง How to Install X4: Foundations Mods

Download from Nexus Mods.

๐Ÿ“– Full step-by-step install guide for X4: Foundations โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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