JumpDrive
๐ก Updated this yearPreview

๐ Analysis
- ๐ #445 of 596 Gameplay mods in this game by downloads
๐ About This Mod
WASA Jump Drive โ station-anchored fleet jumps for L/XL military and auxiliary ships. Right-click any friendly station with a Wide Area Sensor Array to jump there with the whole fleet. Includes a Logistics dropdown for one-click fleet
๐ WASA Jump Drive โ Station-Anchored Fleet Jumps
โก A Modern Take on X Rebirth's Jump Drive + Jump Fuel
This mod brings back the spirit of jump travel from the X Rebirth era โ a true capital-ship jump drive backed by a dedicated jump fuel ware that you have to produce, store, and protect on your own stations.
In X Rebirth, ships jumped using Jump Beacons placed anywhere in space. X4 has no equivalent โ and "jump anywhere" would be ridiculously overpowered in X4's gate-network economy. So this mod anchors every jump to a Wide Area Sensor Array (WASA) module on a station you own or are strongly allied with. The WASA acts as the destination beacon. Build WASAs where you want jump access; lose them and you lose the network. That's the balance trade.
Once you have WASAs in place, the entire L/XL military + auxiliary subtree of your fleet jumps together, fuelled by a research-gated player-only ware.
๐ช Jump Drive is Reserved for L/XL Military and Auxiliary Ships
This is intentional. Only capital-class warships (Destroyers, Frigates, Battleships) and auxiliary ships (Carriers, Resuppliers) can use the jump drive. Traders, miners, builders, S/M ships, and pure fighter classes cannot jump. The drive is a strategic tool for projecting military force across the galaxy, not a logistics shortcut for your economy. Your trade fleets still have to fly the gate network like every other ship in X4.
๐ช What the Mod Adds
๐ A New Fleet Capability
Engage Jump Drive โ jump a commander + every L/XL military/auxiliary subordinate that has enough fuel
No teleport: visible 15-second charge with proper vanilla sounds and voice lines
Critical aiscript order โ once triggered, the jump cannot be cancelled
โฝ Jump Fuel โ A New Ware
150 mยณ per unit, container-type, player-only
Research-gated at the Player HQ
Recipe: 137 Energy Cells + 37 Antimatter Cells per unit (30s production)
๐ญ Jump Fuel Production Module
Player-buildable station module
Geometry reuses the vanilla Antimatter Cell production module
Appears in the station builder under its own entry
๐ Logistics Dropdown Menu
A "Logistics" parent entry in the right-click menu opens a flyout with four actions:
โฝ Refuel Fleet โ buys Jump Fuel for the target + every L/XL military/auxiliary subordinate
โฝ Refuel This Ship โ single-ship refuel
๐ง Resupply Fleet โ vanilla ammo/units/repairs on the target + every subordinate (any class)
๐ง Resupply This Ship โ single-ship resupply
๐ง How the Jump Drive Works
๐ฏ Right-Click a Station or Sector
๐ Mod Details
- Game
- X4foundations Mods
- Author
- skullwarriorsergio
- Version
- 1
- Downloads
- 314
- Endorsements
- 4
- Category
- Gameplay
- Created
- 5/23/2026
- Updated
- 5/25/2026
๐ง How to Install X4: Foundations Mods
Download from Nexus Mods.
๐ Full step-by-step install guide for X4: Foundations โ
Visit the official mod page for specific installation instructions for this mod.
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