JumpDrive

โญ โ€” (4 endorsements) ๐Ÿ“ฅ 314 downloads ๐Ÿ“Œ v1 ๐Ÿ“… 5/23/2026
๐ŸŸก Updated this year

By skullwarriorsergio ยท Gameplay

โฌ‡ Download Mod Source: Nexus Mods โ†— ๐Ÿ“… Updated: 5/25/2026 ๐Ÿ“… Created: 5/23/2026

๐Ÿ” Analysis

  • ๐Ÿ† #445 of 596 Gameplay mods in this game by downloads

๐Ÿ“‹ About This Mod

WASA Jump Drive โ€” station-anchored fleet jumps for L/XL military and auxiliary ships. Right-click any friendly station with a Wide Area Sensor Array to jump there with the whole fleet. Includes a Logistics dropdown for one-click fleet

๐ŸŒ€ WASA Jump Drive โ€” Station-Anchored Fleet Jumps

โšก A Modern Take on X Rebirth's Jump Drive + Jump Fuel

This mod brings back the spirit of jump travel from the X Rebirth era โ€” a true capital-ship jump drive backed by a dedicated jump fuel ware that you have to produce, store, and protect on your own stations.

In X Rebirth, ships jumped using Jump Beacons placed anywhere in space. X4 has no equivalent โ€” and "jump anywhere" would be ridiculously overpowered in X4's gate-network economy. So this mod anchors every jump to a Wide Area Sensor Array (WASA) module on a station you own or are strongly allied with. The WASA acts as the destination beacon. Build WASAs where you want jump access; lose them and you lose the network. That's the balance trade.

Once you have WASAs in place, the entire L/XL military + auxiliary subtree of your fleet jumps together, fuelled by a research-gated player-only ware.

๐Ÿช– Jump Drive is Reserved for L/XL Military and Auxiliary Ships

This is intentional. Only capital-class warships (Destroyers, Frigates, Battleships) and auxiliary ships (Carriers, Resuppliers) can use the jump drive. Traders, miners, builders, S/M ships, and pure fighter classes cannot jump. The drive is a strategic tool for projecting military force across the galaxy, not a logistics shortcut for your economy. Your trade fleets still have to fly the gate network like every other ship in X4.

๐Ÿšช What the Mod Adds

๐ŸŒ€ A New Fleet Capability

Engage Jump Drive โ€” jump a commander + every L/XL military/auxiliary subordinate that has enough fuel

No teleport: visible 15-second charge with proper vanilla sounds and voice lines

Critical aiscript order โ€” once triggered, the jump cannot be cancelled

โ›ฝ Jump Fuel โ€” A New Ware

150 mยณ per unit, container-type, player-only

Research-gated at the Player HQ

Recipe: 137 Energy Cells + 37 Antimatter Cells per unit (30s production)

๐Ÿญ Jump Fuel Production Module

Player-buildable station module

Geometry reuses the vanilla Antimatter Cell production module

Appears in the station builder under its own entry

๐Ÿ›  Logistics Dropdown Menu

A "Logistics" parent entry in the right-click menu opens a flyout with four actions:

โ›ฝ Refuel Fleet โ€” buys Jump Fuel for the target + every L/XL military/auxiliary subordinate

โ›ฝ Refuel This Ship โ€” single-ship refuel

๐Ÿ”ง Resupply Fleet โ€” vanilla ammo/units/repairs on the target + every subordinate (any class)

๐Ÿ”ง Resupply This Ship โ€” single-ship resupply

๐Ÿ”ง How the Jump Drive Works

๐ŸŽฏ Right-Click a Station or Sector

๐Ÿ“Š Mod Details

Game
X4foundations Mods
Author
skullwarriorsergio
Version
1
Downloads
314
Endorsements
4
Category
Gameplay
Created
5/23/2026
Updated
5/25/2026

๐Ÿ”ง How to Install X4: Foundations Mods

Download from Nexus Mods.

๐Ÿ“– Full step-by-step install guide for X4: Foundations โ†’

Visit the official mod page for specific installation instructions for this mod.

๐ŸŽฎ Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

Keep browsing โ€” more X4: Foundations mods await

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