Basestar Hades-class

⭐ — (0 endorsements) 📥 2 downloads 📌 v0.0.6 📅 10/5/2026
🟢 Updated this month

By FakeDev00 · Ship mods

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/5/2026 📅 Created: 10/5/2026

🔍 Analysis

  • ✅ Updated 117 days after the latest game patch — actively maintained
  • 🏆 #320 of 320 Ship mods mods in this game by downloads

📋 About This Mod

Adds an XL Hades-class Basestar with heavy turret armament, animated lighting, carrier facilities, a managed Xenon fleet and a built-in FTL drive. Configurable defensive or offensive AI deployment, Vanilla balancing and an optional VRO

Basestar Hades-class

Adds a BSG XL Basestar to X4, combining battleship firepower, carrier facilities and a built-in point-to-point FTL drive.

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Includes the ship, equipment, Xenon fleet management, configurable AI behaviour and Vanilla balancing.  An optional patch provides VRO balancing and heavy missile armament.

Features

  • []Custom XL ship with accessible bridge interiors, animated lighting and wreck parts.[/]

    []Five S docking pads, launch tubes and internal storage for 80 S ships.[/]

    []60 drone capacity.[/]

    []Integrated propulsion and a complete default equipment loadout.[/]

    []Built-in FTL drive with a 12-minute cooldown.[/]

    []A managed Xenon fleet with one active Xenon Basestar at a time.[/]

    []Extension-menu settings for defensive or offensive Xenon deployment.[/]

    []Separate Vanilla and VRO equipment and balancing.[/]

    []Integrated optional compatibility with Xenon Overhaul.[/]

    []English and German text.[/]

Xenon deployment

The mod creates a Xenon Basestar in a Xenon Core sector when starting or loading a game if none is present. It spawns directly in space rather than requiring construction at a shipyard.

Its initial fleet includes:

  • []60 S combat ships docked and covering fighter, heavy fighter, bomber and scout roles.[/]

    []Two Xenon K destroyers.[/]

    []Two P and two PX escorts.[/]

    []40 combat drones, 10 repair drones and 10 cargo drones aboard the Basestar.[/]

    The S ship selection adapts to Vanilla, VRO and Xenon Overhaul where applicable. M escorts operate externally; the Basestar has no M docking facilities.

    Losses within the initial fighter and escort complement are not continuously replenished. If the Basestar is destroyed or captured, the Xenon can receive a replacement after four in-game hours.

    Configurable AI behaviour

    • []Sector defence — default: The Basestar and its fleet patrol Savage Spur I.[/]

      []Offensive operations: Allows deployment outside its home sector, including AI-controlled FTL jumps for offensive operations.[/]

      Select the deployment mode through the extension options menu.

      Player access and FTL

      The Basestar is not sold at regular shipyards. Capture the Xenon ship to acquire it through normal gameplay.

      The FTL drive is built into the ship and remains available after capture. Select your Basestar, open the destination sector and right-click the desired map position to use the FTL context-menu command.

      The ship jumps to the selected coordinates without using gates, with existing X4 capital-ship jump effects. A successful jump starts a 12-minute in-game cooldown. Docked ships travel with the Basestar, and subordinate escorts can follow.

      Optional Safe Cheat Panel compatibility is included for testing and spawning.

      Vanilla and VRO specifications

      Values below use the complete default loadout. Speeds are rounded.

      Vanilla has no missile launchers or missile ammunition. Heavy missile armament is provided exclusively by the VRO patch.

      Specification

      Vanilla — without VRO

      With VRO patch

      Hull integrity

      1,050,000 MJ

      3,127,000 MJ

      XL main shield generators

      Total main shield capacity

      1,416,000 MJ

      Total main shield recharge

      4,731. 8 MW

      Main shield recharge delay

      15. 25 seconds

      M group shield generators

      Capacity per group shield generator

      Recharge per group shield generator

      Group shield recharge delay

      Average group shield capacity

      Approximately 38,889 MJ

      Approximately 92,727 MJ

      40 Xenon Graviton turrets

      40 Xenon Phase Cannons

      110 Xenon Impulse turrets

      110 Xenon M turrets with VRO balancing

      Heavy missile launcher

📊 Mod Details

Game
X4foundations Mods
Author
FakeDev00
Version
0.0.6
Downloads
2
Endorsements
0
Category
Ship mods
Created
10/5/2026
Updated
10/5/2026

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