ModKitchen - GUI for The Witcher 3 ModKit
⚪ Last updated 2015Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #17 of 43 Utilities mods in this game by downloads
📋 About This Mod
Uncook, export and easily import files using a GUI.
If there is another tool on Nexus that can do the job, and I'm sure there is, I advise that you use it instead of ModKitchen.
This is effectively abandonware.
ModKitchen - GUI for The Witcher 3 ModKit
REQUIREMENTS:
-
[]Read the official ModKit manual. Seriously.
[
]. NET Framework 4. 5[]Witcher 3 Modding Tools
[]No spaces in the paths. The only paths that can have spaces are for ModKit (wcc_lite.exe) and installed game (uncooking).
[]Remember to set paths before running stuff. Otherwise it will throw up ugly errors (but shouldn't crash). I'm working on warnings now.
What does it do?
-
[]The goal is to have one GUI to help you deal with the game files for your mod, without the need to type stuff into the command line.
[]Uncook the game content.
[]Export a whole directory at once (recursive dir search)
[]Export a list of chosen files.
[]Exported files are kept in their original relative path for easier import. (You can set the output path to the same as 'uncooked path' to save new files in their correspodning source folders)
[]Import and build your mod.
[]Remember main paths (wcc and uncooked dir)
[]As a wcc_lite wrapper it only operates on a limited set of file types. There is ScriptStudio for scripts.
What will it do?
-
[]Have less bugs. It should work as intended if everything is set up correctly though.
[]Maybe have more options. And look better.
Building example:
[]Export files to C:\MyNewMod\Modded\
[]Program will save files with their relative depot path, so you should get something like C:\MyNewMod\Modded\characters\models\main_npc\dandelion\model\t_01_ma__dandelion.fbx
[]Mod the files.
[]In the Build tab write a name for the mod. For example "DandelionTheGuitarHero". Spaces will be eaten automatically, so there's no point in typing them.
[]Select C:\MyNewMod\ as the working directory.
[]Hit Build.
[]Pray to Melitele th
-
[]Have less bugs. It should work as intended if everything is set up correctly though.
-
[]The goal is to have one GUI to help you deal with the game files for your mod, without the need to type stuff into the command line.
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- vervurax
- Version
- 1.0.1
- Downloads
- 48,236
- Endorsements
- 1,126
- Category
- Utilities
- Created
- 8/18/2015
- Updated
- 8/22/2015
🔧 How to Install The Witcher 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for The Witcher 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for The Witcher 3 commands, item IDs, and more.
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