ASM Equipper (CE)
⚪ Last updated 2022Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #29 of 33 Inventory mods in this game by downloads
📋 About This Mod
For Witcher 3 - v1. 31/1. 32
(Русскоязычное описание ниже )
ENG:
Expanding the possibilities of equipping items for Accessory Slot Mod.
This mod was originally part of another major mod that is currently in development.
But I decided to make it standalone so that other mods/modmakers could use this mechanics.
The mod changes the mechanics of equipping items for accessory slots, and provides the ability to create restrictions on
equipping items.
1) Сhanges the mechanics of equipping items with the «AHW» tag ( for example, cloaks from Hoods mod ).
When you trying to put on a cloak (when there is already another cloak in the slot), ASM gives an error, not allowing you to equip it.
Equipper changes this mechanic - if you try to put on a different cloak, it simply replaces it with a new one.
2) Provides restrictions for equipping the identical items (for example, hats).
It will no longer be possible to wear two hats at the same time. When you try to put on the 2nd, it will replace the equipped one.
Except «Masks» (they can be configured separately) and «Usable» items (such as «Lamp» or «Torch»).
You can disable this feature by setting «Limit items - Only Unique» (except «Hoods» items).
So it will only work on items with the «Unique» tag.
3) Hides all items («Accessory» and «Pocket» slots) during fistfights (mini-game) and cutscenes (when Geralt is naked).
Edited - Now ASM has its own item hiding system, so «Equipper» hides only pochet slots now.
4) Allows mod authors to restrict equipping an item (for «ASM» and «Pocket» slots) if the character does not have some equipment.
For example, the author can forbid his item to be equipped while the character is not wearing armor.
Let's say this item should be visually displayed on the character's armor (as in the "example" mod, see below).
Or the author needs to be restrict from using the item without the set armor / for another reason that the author needs.
If the player removes the armor, then this item also will be automatically removed.
The mod can define the (usual / any witcher / specific school) of equipment.
5) The author can make the subject «Unique». Such an item can only be worn in a single copy from it`s category.
Similar to how it works in paragraph 2, but ignores disabling it.
The difference is that it works not only by category, but
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- RovanFrost
- Version
- 1.7
- Downloads
- 6,928
- Endorsements
- 217
- Category
- Inventory
- Created
- 8/2/2021
- Updated
- 7/16/2022
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