Akatoshka's Skills (Classic and Next Gen)

⭐ ⭐ (111 endorsements) 📥 4,647 downloads 📌 v2.1 📅 9/17/2024
🟢 Updated this month

By Akatoshka7 · Skills and Leveling

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/29/2026 📅 Created: 9/17/2024

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #45 of 46 Skills and Leveling mods in this game by downloads

📋 About This Mod

All my mods were made in OG (

1. 31/1. 32

game version), and then the changes were transferred to NG (

4. 04+

game version) scripts. I always post

two separate

versions in

one archive

if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.

If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.

Description in English:

Changes I've made to certain skills over the years, ranging from small tweaks to full effects reworks.

Each skill is in a separate module.

More skills will likely be added in the future.

Counterattack

The damage bonus now works specifically on the enemy whose attack you counterattacked, and not on any enemy. This also means that you can counterattack multiple enemies in succession and then deal extra damage to each of them.

The damage bonus is no longer used during sword counterattack animations (mostly against monsters) - so it will be saved for the next attack.

The bonus no longer resets if the enemy parries, counters, or dodges your attack - so your successful counterattack guarantees increased damage on your next successful attack.

The skill description now displays the current damage bonus like other skills, rather than 'per skill level'.

Crippling Strikes

Instead of the bleeding effect, it adds a chance to damage an enemy across a block with a quick attack or ‘Whirl’. The chance of this is equal to the critical strike chance of the corresponding attack. The chance of causing critical damage with such a blow depends on the skill level.

Additional benefit: successfully breaking the block allows you to use the chance critical effects on the sword, if any.

The skill has been renamed to ‘Weakness in defense’ to better reflect the new effect.

Arrow Deflection

Allows you to defend against arrows and crossbow bolts by parrying at all times, even if you don't use the skill.

The 1st level of the skill allows you to redirect arrows back to the enemy (similar to the 2nd level of the vanilla skill).

The 2nd level of the skill increases the damage from a redirected arrow by half (similar to the 3rd level of the vanilla skill).

Finally, the 3rd level of the skill (which I unlocked in the NG version), in addition to the above, also causes the affected opponent to bleed.

The skill has been renamed 'Arrow Counterattack' to better reflect the new effect.ATTENTION! It's easier to just delete the script from ESGO arrowProjectile.ws rather than trying to combine it with the given module. Of course, then the ESGO options associated with this skill will not have any effect... but you when installing this module want to get its full functionality, right?

The vanilla skill works, but ... let's just say it could work better in many ways.

My changes:

- First of all, you can now see the cooldown time of a skill as a buff, similar to the 'Attack is the Best Defense' perk and the 'Second Life' mutation. You no longer have to guess whether the skill will work or not!

- The cooldown duration depends on the amount of adrenaline points spent when the skill is triggered. The base value is 20 seconds for each adrenaline point, i.e. 60 seconds for spending 3 points. I think if you've recovered less health, it's only fair that the skill will recharge faster.

- Cooldown duration decreases as the skill level increases.

- Only whole adrenaline points are used, not all the adrenaline you have. So, if one of the points was partially filled, you'll have something left over.

- Healing is a third of the maximum health for each adrenaline point, regardless of skill level.

- Added sound when a skill is triggered for better feedback.

- The skill will now have a lower trigger priority than the ‘Second Life’ mutation. So, if this mutation is active and does not on cooldown

📊 Mod Details

Game
Witcher3 Mods
Author
Akatoshka7
Version
2.1
Downloads
4,647
Endorsements
111
Category
Skills and Leveling
Created
9/17/2024
Updated
8/29/2026

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