Fix sounds and reaction of sword hits when adding effects (Classic and Next Gen)
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #67 of 131 Bug Fixes mods in this game by downloads
📋 About This Mod
Fixes missing sword strike sound when adding animated effects (such as burning) to the enemy. Optionally adds a reaction to strikes that add such effects.
All my mods were made in OG (
1. 31/1. 32 game version), and then the changes were transferred to NG (
4. 04+ game version) scripts. I always post
two separate versions in
one archive if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.
If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.
Description in English:
For some reason, the code for adding sounds for sword strikes is designed so that animated effects (such as burning) disable their playback. This mod remove this strange limitation.
However, I haven't tested it much yet. At first glance, it seems that everything is in order, but if the sounds of sword strikes are played when they should not be, please let me know with all possible details.
You can also notice that when adding animated effects, opponents do not recoil from the strike, but instantly start playing the animation of the effect. The optional module adds recoil from the strike before starting the animation of the effect. I mean, if you're hit with a burning stick, you'll recoil from the impact before you realize you're on fire, right? It is located in a separate module in case you don't like the way it works.
In the optional files, you can also find a fix that disables the sound of a sword strike when rotfiends explode, injuring others in the process (vanilla bug).
Installation:
Place the "modFixSoundsOfSwordHitsWhenAddingEffects" and, optionally, "modFixReactionOfSwordHitsWhenAddingEffects" folder in the "Mods" folder. Use 'Witcher Script Merger' to resolve conflicts.
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Описание на русском:
По какой-то причине код добавления звуков для ударов мечом построен так, что эффекты с анимацией (например, горение) отключают их воспроизведение. Данный мод убирает это странное ограничение.
Тем не менее, я пока не тестировал это много. На первый взгляд кажется, что всё в порядке, но если звуки ударов мечом будут воспроизводиться тогда, когда вроде бы не должны – сообщите мне со всеми возможными подробностями.
Также можно заметить, что при добавлении анимированных эффектов противники не отшатываются от удара, а мгновенно начинают воспроизводить анимацию эффекта.
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- Akatoshka7
- Version
- 1.2.6
- Downloads
- 15,633
- Endorsements
- 226
- Category
- Bug Fixes
- Created
- 9/17/2025
- Updated
- 2/25/2026
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