The Order and Scoia'tael Rank Rebalance
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #36 of 58 Gameplay mods in this game by downloads
📋 About This Mod
The mod rebalances and organises the level and experience values of characters from two factions: The Order and Scoia'tael. The vanilla character files had misc errors, out of place experience values, and an incoherent level system.
As mentioned, the character files included misc errors to be fixed. An incorrect gender of the female elves and a wrong race of quite a few elven and dwarven characters. But most importantly, inconsistent level and experience values, often illogical. An example: a basic Order Footman could have twice the level and experience when compared to an Order Knight.
It took some time, but I managed to have separated distinctive ranks. There are more character types in the Scoia'tael faction.
The Order:
Order Footman - the lowest soldier rank in The Order, basic equipment and training: 10 lvl (100xp)
Order Crossbowman - specialised in ranged warfare, weak in melee: 12 lvl (120xp)
Order Scout- responsible for scouting missions, usually shouldn't involve fighting: 12 lvl (120xp)
Order Squire - in-training to become a Knight, better trained than a Footman, but still some ways to go: 14 lvl (140xp)
Order Scouts' Commander - leaders of scouting parties, this time I was content with the vanilla values: 16 lvl (150 xp)
Order Knight - close to elite of the Order, well trained and heavily armoured: 20 lvl (200xp)
Patrick of Weyze - an Order Knight, some extra xp (quest character): 20 lvl (250xp)
Order Commander - the elite of The Order, heavily armoured and very dangerous: 25 lvl (300xp)
Scoia'tael:
Scoia'teal Archer/Huntress - usually female elves, using bows, weak in melee: 12 lvl (120xp)
Scoia'tael Scout - role similar to their Order counterpart, scouting and not engaging in combat when possible: 12 lvl (120xp)
Scoia'tael Warrior - presumably a young dwarf with an axe, but relatively not much experience: 12 lvl (120xp)
Socia'tael Axeman - a tougher type of dwarf, who's specialised in axe fighting: 14 lvl (140xp)
Scoia'tael Swordsman - a sword wielding elven warrior, an Axeman's substitute: 14 lvl (140xp)
Scoia'tael Healer - an elven mage, using her powers to support other warriors: 15 lvl (150xp)
Scoia'tael Scouts' Commander - like the Order counterpart, vanilla value: 16 lvl (150xp)
Scoia'tael Berserker - a dwarven warrior using battle-rage in combat: 16 lvl (160xp)
Scoia'tael Swordmaster - even more skilled version of Scoia'tael Swordsman: 16 lvl (160xp)
Dwarven Berserker - a warrior well trained in using his rage, well armed and dangerous: 20 lvl (200xp)
Commando Leader - the elite of Scoia'tael, well armoured, armed and skilled with blades: 25 lvl (300xp)
1. 2, among a few more characters, adds Rayla (The Order) and Toruviel (Scoia'tael). Since both ladies are important characters, a few details:
By default, Rayla is 16th lvl and 100xp - increased to 300xp. Not more:
By default, Toruviel is 16th lvl, 100xp and human in her files - increased to 160xp and changed her category to that of an elf.
The affected characters are mostly combatants, but I've also fixed errors for some non-combatant elves. All combatant characters have "Permanent bodies" on.
I'm tempted to check Salamandra characters too, but I think having fixed the inconsistencies with The Order and Scoia'tael is good enough.
Installation:
Put the folders into Data/Override. Make sure you don't have duplicate .utc files in there.
Uninstallation:
Remove the folders from Data/Override
📊 Mod Details
- Game
- Witcher Mods
- Author
- BlickJustice
- Version
- 1.2
- Downloads
- 2,335
- Endorsements
- 66
- Category
- Gameplay
- Created
- 1/5/2025
- Updated
- 1/26/2025
- Tags
- Gameplay, Lore-Friendly, Bug Fixes
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