Sword Stats Fixes

⭐ — (93 endorsements) 📥 7,301 downloads 📌 v1.2.1 📅 1/17/2025
🟡 Updated this year

By BlickJustice · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/9/2026 📅 Created: 1/17/2025

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #15 of 31 Bug Fixes mods in this game by downloads

📋 About This Mod

The mod corrects errors, inconsistencies and imbalances with the steel and silver swords' stats. You'd be surprised how the descriptions didn't match the real stat values. Or the other way around, depending on how we look at the matter.

First of all, ensuring the stats match descriptions. I mention only those that required fixing. It deals mostly with 'normal', common swords found in-game.

Steel Swords

1) Illegal sword, a favourite weapon of many Salamandra members.

The description: -20% dmg, +30% Pain, Bleeding, Precise Hit

The real stats: -20% dmg, +10% Pain, Bleeding, Precise Hit, +20% Poisoning

The fixed stats: -20% dmg, +30% Pain, Bleeding, Precise Hit.      The poison bonus is removed for balance/the effect doesn't seem to work much - the sword has quite nasty effects anyway.

2) Elven sword of Blue Mountains, the most common Scoia'tael weapon.

The description: -30% dmg, +20% Disarm, +15% Precise Hit

The real stats: -30% dmg, +5% Attack, +35% Disarm, +20% Precise Hit, armour penetration.          The stats are odd by default, but let's just fix things for now. The sword also has hidden attack and armour penetration bonus, but I leave it as it is.

The fixed stats: -30% dmg, +5% Attack, +20% Disarm, +15% Precise Hit, armour penetration

3) Ceremonial sword of Deithwen, another elven sword, it's supposed to be a better version of the Blue Mountains one.

The description: -30% dmg, +60% Disarm, +30% Precise Hit

The real stats: -30% dmg, +10% Attack, +40% Disarm, +30% Precise Hit, armour penetration.     Again, the stats are even more questionable (60% Disarm), the attack value is out of nowhere.

The fixed stats: -30% dmg, +10% Attack, +60% Disarm, +30% Precise Hit, armour penetration

4) Dol Blathanna rune sword, the rarest elven blade in-game, and with the best stats out of the three.

The description: 0% dmg, +45% Disarm, +40% Precise Hit

The real stats: -20% dmg, +10% Attack, +45% Disarm, +40% Precise Hit, armour penetration. -20% damage when it was supposed to be 0% - not nice.

The fixed stats: 0% dmg, +10% Attack, +45% Disarm, +40% Precise Hit, armour penetration

5) Harvall, an interesting weapon, available as early as Chapter 2. Good for the middle part of the game.

The description: +30% dmg, +20% Disarm, Pain, Precise Hit

The real stats: +30% dmg, +20% Bleeding, Pain, Precise Hit.     Yes, it's not a mistake. Harvall has had a wrong bonus for years.

The fixed stats: +30% dmg, +20% Disarm, Pain, Precise Hit

6) Gwalhir, a great weapon, one could say it has twice the power of Harvall...

The description: +50% dmg, +40% Disarm, Pain, Precise Hit

The real stats: +50% dmg, +40% Bleeding, Pain, Precise Hit   ...and exactly the same error.

The fixed stats: +50% dmg, +40% Disarm, Pain, Precise Hit

7) D'yaebl, an exotic weapon and a royal gift.

The description: +30% dmg, +50% Pain, +25% Disarm

The real stats: +30% dmg, +15% Attack, +50% Pain, +49% Disarm, armour penetration.       The attack value and incorrect Disarm bonus.

The fixed stats: +30% dmg, +15% Attack, +50% Pain, +25% Disarm, armour penetration

Silver swords:

1) Aerondight, a legendary weapon from the depths of the Murky Waters Lake.

The description: +60% dmg, +10% Attack, +50% Pain, Blinding, Incineration, Precise Hit

The real stats: +60% dmg, +10% Attack, +40% Pain, Blinding, Incineration, Precise Hit. The effects' values are actually 10% lower.

The fixed stats: +60% dmg, +10% Attack, +50% Pain, Blinding, Incineration, Precise Hit

Now, the meteorite and runestone swords. A slight error in the code can cause a serious imbalance.

Three Earth runes sword - incorrect damage calculation (Dmg_Mult = 1. 05 + Dmg_Mod = 1. 15 + Dmg_Mod = 1. 15) - fixed

The description: +45% dmg, Knockdown +75%

The real stats: most likely +245% dmg or a value lower than intended, according to one user, Knockdown +30%

The fixed stats: +45% dmg, Knockdown +30%

An update: it turned out the red meteorite sword had a similar issue:

Three Red meteorites sword - incorrect calculation (Damage_Mult = 1. 05 + Damage_Mult = 1. 15 + Damage_Mod = 1. 2) - fixed

The description: +40% dmg, Bleeding +30%

📊 Mod Details

Game
Witcher Mods
Author
BlickJustice
Version
1.2.1
Downloads
7,301
Endorsements
93
Category
Bug Fixes
Created
1/17/2025
Updated
4/9/2026
Tags
Lore-Friendly, Fair and balanced, Bug Fixes, Compatibility Patch

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