REDkit Projects Fixer 3-in-1
🟠 Updated over a year ago⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #45 of 50 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
A tool for fixing your projects in REDkit. Сhange id-space for existing strings, clear unused strings and easy link scenes with audio and lipsync files.
Is your Strings DB filled with unused strings?
Have you fcked up with id-space in your project?
Have you created lipsync using a great rmemr's tool but get bored with opening each scene?
REDkit Projects Fixer 3-in-1 is here to help you with all of this!
How to use:
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[]Download and extract REDkit Projects Fixer
[]Make sure you have Python installed (tested on 3. 13)
[]Make sure you have WolvenKit 7. 2. 0-nightly. 2024-12-13 installed
[]Open REDkitProjectsFixer.py with any text editor and change paths in lines 17 and 20 to your paths to WolvenKit CLI and your project dir
[]Open command line and drag REDkitProjectsFixer.py into it
[]Set option and your_mod_nexus_id if needed and press Enter
There are 3 options:
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[]--clean-unused will clean all unused strings from your LocalEditorStringDataBaseW3_UTF8_mod_export.csv
[]--change-id-space your_mod_nexus_id will clean all unused strings and then change strings ids for the new ones generated in your own id-space (both in LocalEditorStringDataBaseW3_UTF8_mod_export.csv and projects files)
your_mod_nexus_id is a number from your mod's URL. E.g. for https://www.nexusmods.com/witcher3/mods/9453 it is 9453[]--assign-audio-and-lipsync will add .wem and .re paths to scenes files. Lipsync files must be placed into <your_project_dir>\speech\en\lipsync, audio (wem) files must be placed into <your_project_dir>\speech\en\audio. All files must have proper names: <voiceFileName>.re for lipsync and <voiceFileName>.wem for audio (you can see voiceFileName in CStorySceneLine in your scene or in VOICEOVER column in LocalEditorStringDataBaseW3_UTF8_mod_export.csv)
Note: REDkit Projects Fixer 3-in-1 doesn't change LocalEditorStringDataBaseW3_UTF8_mod.db!To change DB and get rid of unused strings in it open LocalEditorStringDataBaseW3_UTF8_mod.db with Strings DB editor for Redkit, delete all strings and import strings from LocalEditorStringDataBaseW3_UTF8_mod_export.csv.
Some Wolvenkit conversion error might occur. Check the list of skipped files. If they have strings or should have paths to audio/lipsync you have to edit them manually until it won't be fixed.
You can find log in "logs" dir of your project (project_fixer_log--clean-unused.txt, project_fixer_log--change-id-space.txt or project_fixer_log--assign-audio-and-lipsync.txt).
Backup of changed files you can find in RedkitFixer_backups dir inside your project dir.
[*]Wolvenkit team
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[]--clean-unused will clean all unused strings from your LocalEditorStringDataBaseW3_UTF8_mod_export.csv
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- SieeleLushen
- Version
- 1.0
- Downloads
- 64
- Endorsements
- 5
- Category
- Modders Resources and Tutorials
- Created
- 12/23/2024
- Updated
- 12/23/2024
🔧 How to Install Witcher 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Witcher 3 →
Visit the official mod page for specific installation instructions for this mod.
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