Geralt will not step asside when he is standing and NPC bumps into him. Instead NPC will collide and

⭐ ⭐ (213 endorsements) 📥 36,623 downloads 📌 v1.0.0 📅 9/25/2024
🟠 Updated over a year ago

By antontkv · Immersion

⬇ Download Mod Source: Nexus Mods 📅 Updated: 9/25/2024 📅 Created: 9/25/2024
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.6% endorsement rate
  • 🏆 #68 of 151 Immersion mods in this game by downloads

📋 About This Mod



Message from Zowbaid in comment section of this mod describes this mod functionality.

The thing that bugged me most with the bumping is that NPCs were able to push Geralt around when walking into him if Geralt is standing still. I'd rather THEY bounced back when they ran into Geralt instead of Geralt bouncing back. It's really frustrating that Geralt gets pushed around so easily. People should be scared of him, they already think he's a freaky mutant.

I like the change you made so that colliding only happens when running, but still, I don't want these poor peasant village pricks to push Geralt around like a bag of feathers so casually. Bastards.

# Installation

- Copy modNoGeraltPushover into Mods folder.

- If needed use Script Merger.

🤖 AI-enhanced — based on mod data

This immersion mod for The Witcher 3 changes NPC collision behavior so that when Geralt stands still, NPCs bump into him and step aside instead of passing through. It's a sequel to a previous mod that addressed walking and running collision. With 213 endorsements and 36,623 downloads, it's a niche fix for players who want more realistic crowd interactions.

✨ Key Features

NPCs collide with Geralt when he is standing still and will step aside after bumping.
Sequel to a mod that made NPCs collide with Geralt when walking and running.
Aims to improve immersion by preventing NPCs from walking through Geralt.

📊 Pros & Cons

✅ Pros

  • Solid community trust with 213 endorsements and over 36k downloads.
  • Directly addresses a common immersion-breaking issue in crowded areas.
  • Builds on a previous mod, suggesting the author iterates on feedback.

⚠️ Cons

  • No install instructions or compatibility notes provided by the author.
  • Last updated in September 2024 – may not be compatible with the latest game patches.
  • Only affects standing collision; walking and running behavior may still feel inconsistent.
🎯 Is This For You?
For Witcher 3 players who hate seeing NPCs phase through Geralt in Novigrad or Oxenfurt. If you're a roleplayer who values consistent world physics, this is a must-try. Skip if you don't care about NPC collision or prefer gameplay-changing mods.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're using the Steam version, make sure to disable mods before patching to avoid conflicts.
  • Use a mod manager like Vortex to easily enable/disable this mod if you need to test other collision mods.
  • Check the mod's comment section on Nexus for user-reported compatibility with the latest patch.

📊 Mod Details

Game
Witcher 3 Mods
Author
antontkv
Version
1.0.0
Downloads
36,623
Endorsements
213
Category
Immersion
Created
9/25/2024
Updated
9/25/2024

🔧 How to Install Witcher 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Witcher 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Witcher 3 commands, item IDs, and more.

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