Simple Workshop Control

⭐ — (0 endorsements) 📥 1,235 downloads 📅 12/28/2025
🟡 Updated this year

By 76561198444690662 · Mod, Update 1.1, Update 1.0, Quality of life

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/16/2026 📅 Created: 12/28/2025

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #4 of 7 Mod, Update 1.1, Update 1.0, Quality of life mods in this game by downloads

📋 About This Mod

Turn buildings on and off based on inventory levels, science, water levels, weather, or bot or beaver population. Works on most buildings that can be paused, and supports the vanilla duplicate settings tool. There are several control behaviors. They work independently of each other and can be used together or separately. You can view the current rules and input values of the selected building by using the ? button at the top of the workshop control panel. This can be helpful for understanding how the various settings work. How does this mod compare with the built-in automation system? Simple Workshop Control makes commonsense automation tasks easier. The controls are part of each workshop’s GUI rather than needing a lot of extra logic buildings. The mod also uses information and changes building settings that are not possible using built-in automation. This means it can handle some situations better (especially things related to farming, planting, and gathering). Another advantage is that a lot of thought went into the mod’s rules and behavior. It takes care of many special-cases and unusual situations that would be difficult to handle using the built-in logic buildings. The built-in automation system is cool and fun to play with. But I feel the mod is a better choice for most labor-management tasks, since it is easier to use and reduces the amount of busy-work needed to set up simple commonsense behaviors. Similar mods Smart Production Control Employment Manager Advanced Automation Features: Auto Ingredients This turns the building off when input resources are zero (or below a given percent of total capacity). Each ingredient of the current recipe will be checked against the Start and Stop values set on the slider. If inventory of any ingredient is equal or less than Stop, the building will turn off. If all of them are above Start, the building will turn on. Auto Products This turns the building off when output resources are above a given percent of total capacity.

📊 Mod Details

Game
Timberborn Mods
Author
76561198444690662
Version
N/A
Downloads
1,235
Endorsements
0
Category
Mod, Update 1.1, Update 1.0, Quality of life
Created
12/28/2025
Updated
7/16/2026

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