Trade Office [ModContest1]
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
Buy and sell resources, with a dynamic economy that changes over time and in response to player actions. This mod adds a new building to the District Management menu: the Trade Office. To start buying and selling, place a Trade Office with its back wall touching a warehouse, stockpile, tank, or science-producing building. The trade office will buy or sell whatever resource the linked building is set to hold. Goods will be added or removed from the linked building's inventory. Sold goods are converted into trade credits. Your trade credits are shown on the top bar. The Trade Office can have rules set to trade automatically, or you can buy and sell manually by clicking buttons. Manual transactions happen instantly, but cost more. Automated trading is cheaper, but requires a beaver working in the office. Key differences from my other Market mod + Money is abstract rather than an item. + Prices change based on player actions. + Prices fluctuate over time, simulating real economies. + Buildings are smaller. + Buy and sell at the same building. + Better controls for buying and selling. + Built-in automation. + Works with all goods, including goods added by other mods. - Trade Offices must be built touching a storage building. - Less eye-candy. - No almond bark. Market simulation Selling goods will lower their price, and buying them increases it. The price will return to normal after enough time has passed. There is also an option for semi-random price fluctuations that mimic real economies. If you're careful, you can make a profit buying low and selling high. There are mod settings for most of the economy variables, allowing you to customize its behavior. Faction Compatibility This mod targets Folktails and IronTeeth. Dirtclaws pick it up from the Folktails, because they’re clever that way. Whitepaws, Leafcoats and Emberpelts have template collection entries, but are not officially supported, nor heavily tested. YMMV. Random details Buying and selling science points works
📊 Mod Details
- Game
- Timberborn Mods
- Author
- 76561198444690662
- Version
- N/A
- Downloads
- 3,492
- Endorsements
- 0
- Category
- Mod, Update 1.0, New content, Balance, Cheats, Buildings
- Created
- 5/7/2026
- Updated
- 6/12/2026
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