Vehicle Lights Improved

⭐ ⭐ (500 endorsements) 📥 13,813 downloads 📌 v1.1.0 📅 4/24/2020
⚪ Last updated 2020

By Remodor · Vehicles and Upgrades

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/21/2020 📅 Created: 4/24/2020
⚠️ Install Order · 3 steps
1🛠️ BepInEx — BepInEx framework Download ↗
2🧩 QModManager — QModManager Download ↗
3📦 Vehicles Improved Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #53 of 124 Vehicles and Upgrades mods in this game by downloads

📋 About This Mod

Introduction:

I started this mod with the simple intention to add a reason to toggle vehicle lights. I also checked other light related mods and found them insufficient, like the PrawnsuitLightSwitch and PrawnsuitVolumetricLights. The light toggle was not configurable and always changed when using the Propulsion Cannon and the energy consumption was not working and there were some bugs with the Prawn Suit lights and and and.. So I created this mod to adjust this!

Credit/ Copyright:

This mod was inspired by PrawnsuitLightSwitch and PrawnsuitVolumetricLights. However, the code was created completely new and solely written by me. It is in many ways vastly different to any of these mods!

Description:

First up, nearly everything is configurable and therefore optional! The mod itself is created with as little performance impact as possible. Please let me know if you notice anything. As people have commented, some changes are not related to light. They were extracted into a separate mod called Vehicles Improved. I also added some more changes and additions, go check it out!

Additions:

  • []Added the ability to add energy costs to many things  (Was 0 in the default game for all lights!):

  • []Seamoth light

    []Prawn Suit light

    []Cyclops/Base default internal light

    []Cyclops/Base emergency light (dimmed light)

    []Cyclops flood light

    []Scanner Camera

    []Added the ability to swap the light control buttons. The flood light was always in the back and the internal light was in the front. Irrational in my opinion. (The pictures should clarify what i mean)

    []Changed Cyclops Camera Light: There are two light states as in default, however, they do not reset anymore every time the camera is changed. The first state is also the state you set the energy consumption and light config for (the default state). The second state is a "High Energy State" in which the light consumes twice as much energy but also will come with a 35% boost in range and intensity. This state is now considerate as a temporary boost for special occasions. The alternative camera controls now moved to my second mod: "Vehicles Improved" together with the damper settings.

    []Added the ability to configure the Cyclops camera light intensity and range. This is applied to the first of the two states.

    [*]Added a setting to automatically dim the lights to the emergency (dimmed) state when the player exits the Cyclops/Base. So you can leave the lights just at on and they go to power saving mode when you leave the base. Or turn them completely off when you

🤖 AI-enhanced — based on mod data

Vehicle Lights Improved is a complementary mod to 'Vehicles Improved' that adds configurable light costs for all vehicles and volumetric lights for the Prawn Suit and Scanner Room cameras. It has 500 endorsements and was last updated in June 2020.

✨ Key Features

Adds configurable light cost for all vehicles.
Adds volumetric lights for the Prawn Suit and Scanner Room cameras.
Improves Scanner Room camera lights and Prawn Suit lights.

📊 Pros & Cons

✅ Pros

  • Community-approved with 500 endorsements and over 13,000 downloads.
  • Enhances visual immersion with volumetric lighting for key vehicles.
  • Configurable light cost adds a gameplay layer for resource management.

⚠️ Cons

  • Last updated in 2020 — may not be compatible with the latest game version.
  • Requires 'Vehicles Improved' as a base mod, adding an extra dependency.
  • Limited to lighting changes; no other vehicle improvements included.
🎯 Is This For You?
For Subnautica players who want more realistic lighting and a resource cost for vehicle lights. Pairs well with 'Vehicles Improved' for a comprehensive vehicle overhaul. Skip if you prefer vanilla lighting or don't want extra dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Install 'Vehicles Improved' first, then this mod, to ensure compatibility.
  • Check the mod's config file to adjust light costs to your preferred difficulty.
  • If you're using a mod manager, make sure load order places this after 'Vehicles Improved'.

📊 Mod Details

Game
Subnautica Mods
Author
Remodor
Version
1.1.0
Downloads
13,813
Endorsements
500
Category
Vehicles and Upgrades
Created
4/24/2020
Updated
6/21/2020

🔗 Required By 1 Mod

These mods list this mod as a dependency.

🔧 How to Install Subnautica Mods

Download from Nexus.

📖 Full step-by-step install guide for Subnautica →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Subnautica commands, item IDs, and more.

Keep browsing — more Subnautica mods await

📋 All Subnautica Mods 🏆 Top 25 📂 More Vehicles and Upgrades 👤 More by Remodor 🔎 Similar Mods 🌐 Best Vehicles and Upgrades (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods