Power Modifier (Power Order) (BepInEx)

⭐ ⭐ (515 endorsements) 📥 14,889 downloads 📌 v2.1.0 📅 4/1/2020
🟠 Updated over a year ago

By Remodor · Buildables

⬇ Download Mod Source: Nexus Mods 📅 Updated: 1/15/2025 📅 Created: 4/1/2020
⚠️ Install Order · 3 steps
1🛠️ BepInEx — BepInEx framework Download ↗
2🧩 QModManager — QModManager Download ↗
3📦 BepInEx Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #30 of 137 Buildables mods in this game by downloads

📋 About This Mod

!! IMPORTANT !!

SMLHelper is no longer supported. Steam Legacy Branch is no longer supported. Old files can still be found in the "Files/Archive" section.

Introduction:

I was annoyed by the super strong Solar Panels. In fact, as they are super cheap and a single one is already nearly as strong as a bioreactor, I found all other power generators nearly useless above 200m. So I created this mod to adjust this!

Additionally, because of the lacking implementations of existing power order mods, I included this functionality as well.

Description:

First up, everything is configurable in the mod options and/or the config file and therefore optional!

As with all my mods, I highly care for a minimal performance impact. Power order sorting and the maximum capacity is kept outside of the main game loop. Power modifying uses a transpiler to inject a single multiplier for the power sources.

I highly recommend my other mod -- Energy Info. This allows you to directly observe and evaluate power production.

Additions:

  • []Sliders were added to the mod options to adjust the effectivity (production speed) of the four existing power generators. The modifiers work like a multiplier to the requested energy per update. The production efficiency of the Bioreactor and Nuclear Reactor was not modified (i.e. a Peeper still produces 420 energy but at a higher rate). Greater values can be set inside the mod config file.

    []A slider to adjust the swim-charge-fins charge rate.

    []Sliders were added to adjust the power generator capacity. A change only occurs after a reload or a rebuild of the generators. Greater values can be set inside the mod config file.

    []A power order can be set to specify an order for power consumption (which source is picked for the power consumption is semi-random in the base game). This includes:

    []A slider to set the priority of the Solar Panel, the Thermal Plant, the Power Transmitter (connected power sources are also ordered), the Bioreactor, and the Nuclear Reactor. Lower values mean higher priority (1: First, 2: Second..). The order is saved inside the 'PowerOrder' entry inside the config file.

    []A slider for all other power sources not specified in the 'PowerOrder' entry (for modded power sources).

    []Modded power sources can also be added separately by creating a new entry inside 'PowerOrder' in the config file analogous to the existing entries.

    []Added a list 'FoundPowerSources' of all encountered power sources to the config file. This can help determine the name of a modded power source.

    Options:

    The options for this mod can be changed either in-game within the options/mod

🤖 AI-enhanced — based on mod data

Power Modifier (Power Order) is a BepInEx mod for Subnautica that lets you tweak the efficiency and capacity of all four power generators and adjust swim-charge-fins charging speed. It also allows you to set a custom order for which power sources are used first. With 515 endorsements and recent updates, it's a solid choice for players wanting more control over power management.

✨ Key Features

Configurable power modifiers for all 4 power generators
Adjustable swim-charge-fins charging speed
Custom power source order for energy consumption

📊 Pros & Cons

✅ Pros

  • Community-approved with 515 endorsements and nearly 15k downloads
  • Gives you real control over power management, not just a simple buff
  • Recently updated (January 2025) so it's likely compatible with current game versions

⚠️ Cons

  • Requires BepInEx, so you'll need to set that up first
  • No detailed instructions in the description, so you might have to figure out config editing on your own
  • Only affects generators and fins—doesn't touch other power sources like solar or thermal
🎯 Is This For You?
For Subnautica players who want to fine-tune their power grid, especially those who find default generator rates too slow or too fast. Also great for base builders who want to prioritize certain power sources. Skip if you're fine with vanilla power management or don't want to mess with config files.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure BepInEx is installed correctly before adding this mod, as it won't work without it.
  • Check the config file generated after first launch to adjust values—it's usually in the BepInEx/config folder.
  • If you're using other mods that affect power, test this mod's order settings to avoid conflicts.

📊 Mod Details

Game
Subnautica Mods
Author
Remodor
Version
2.1.0
Downloads
14,889
Endorsements
515
Category
Buildables
Created
4/1/2020
Updated
1/15/2025

🔧 How to Install Subnautica Mods

Download from Nexus.

📖 Full step-by-step install guide for Subnautica →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Subnautica commands, item IDs, and more.

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