Creature Flee Fix

⭐ ⭐ (389 endorsements) 📥 21,093 downloads 📌 v2.0.0 📅 11/24/2021
⚪ Last updated 2023

By Mikjaw · Miscellaneous

⬇ Download Mod Source: Nexus Mods 📅 Updated: 4/14/2023 📅 Created: 11/24/2021
⚠️ Install Order · 2 steps
1🛠️ BepInEx — BepInEx framework Download ↗
2🧩 QModManager — QModManager Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #23 of 224 Miscellaneous mods in this game by downloads

📋 About This Mod

Please support me by:

  • []Subscribing to my YouTube channel

    []Buying me a coffee

    []Visiting my modding blog on Patreon

    []Joining my Discord Server

  • Browing my Linktree

    What bug does this mod fix?

    In the base game, many creatures flee when they take enough damage.

    The intention was for the creatures to flee directly away from the source of the damage.

    However, due to some bad vector arithmetic, they flee to a location near the origin.

    Is this really a problem?

    For large creatures (leviathans) that might flee several times before dying, yes.

    In the worst case scenario, they will flee all the way back the the safe shallows, which will become their new home.

    Use this mod unless you don't mind Ghosts and Reapers possibly living and respawning in the safe shallows.

    Base Game says this:

    destination = WhereIAm - WhereDamageCameFrom

    When it should say this:

    movement = WhereIAm - WhereDamageCameFrom

    destination = WhereIAm + movement

🤖 AI-enhanced — based on mod data

Creature Flee Fix is a small mod that corrects creature fleeing behavior, preventing them from heading to the world center. With 389 endorsements and 21,093 downloads, it's a community-approved fix for a frustrating issue, last updated in April 2023.

✨ Key Features

Fixes creature flee behavior so they flee as intended instead of going to the world center.
Prevents leviathans from getting lost in the Safe Shallows.
Lightweight mod with minimal impact on game performance.

📊 Pros & Cons

✅ Pros

  • Community-approved with 389 endorsements and over 21k downloads.
  • Solves a specific, annoying bug that breaks immersion.
  • Simple and focused—does one thing and does it well.

⚠️ Cons

  • Last updated in April 2023—may not be compatible with the latest game patches.
  • Only affects creature flee behavior, so if you're looking for broader AI improvements, this won't help.
🎯 Is This For You?
For Subnautica players who are tired of leviathans and other creatures glitching out and swimming to the edge of the map. If you've ever lost a leviathan to the void, this mod is a must-have. Skip if you don't care about creature AI quirks or if you're playing on a heavily modded setup where compatibility might be an issue.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're using a mod manager like Vortex, just drag and drop the mod file into the manager and it'll handle the rest.
  • Make sure to check if the mod is compatible with your game version—since it was last updated in 2023, it might not work with the latest patches.
  • If you're playing with other creature AI mods, test this one in a new save first to avoid conflicts.

📊 Mod Details

Game
Subnautica Mods
Author
Mikjaw
Version
2.0.0
Downloads
21,093
Endorsements
389
Category
Miscellaneous
Created
11/24/2021
Updated
4/14/2023

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Subnautica Mods

Download from Nexus.

📖 Full step-by-step install guide for Subnautica →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Subnautica commands, item IDs, and more.

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