Meaningful Crime

⭐ — (0 endorsements) 📥 471 downloads 📅 7/27/2019
⚪ Last updated 2019

By 76561197997402477 · Balance, Economy, Fixes

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/14/2019 📅 Created: 7/27/2019

📋 About This Mod

Makes Crime more nuanced, and rebalances Criminal Syndicates. For Stellaris 2. 3. Use this excellent patch by TechSY730 for now. What Does This Mod Do? Despite seeming quite scary, Crime in Stellaris isn't all its made out to be. Dealing with it is actually quite simple: Enact a Crime Lord Deal, then forget about it. For a pithy 25 Influence, this blocks all negative events from Crime and gives you a whopping +10 Stability for your trouble. You'll lose a couple of pops as Criminals, sure, but since you don't need to employ Enforcers anymore it's a wash. What were you even worried about? This is a bit of a proof-of-concept mod that tries to change that. Here's how: Instead of 1 Criminal for every ~30 Crime (4 Criminals at 100% Crime), you now get 1 Criminal for every 10 Crime (10 Criminals at 100% Crime). That's more than twice as many crooks turning hard-working pops into useless layabouts! Instead of stealing away an insignificant 1 Trade Value, Criminals now consume 1 Energy, 2 Amenities, and decrease planet Stability by -1. The Crime Lord Deal remains unchanged, but now it's simply giving you back the Stability the Criminals took away from you. Think of it like putting the planet on low-maintenance autopilot. Instead of Enforcers giving -25 Crime Reduction, they now only give -15. In vanilla Stellaris, Enforcers are almost too good at their jobs; now achieving a crimeless utopia requires a reasonable investment of buildings, resources, and pops. The above is all more or less true for gestalts too. This mod also tweaks a couple of peripheral civics: Police State, and Criminal Syndicate If you're a Police State, Enforcers still give the full -25 Crime, but you can't make Crime Lord Deals - that would be ridiculous! To accommodate its slash-and-burn style of business, Criminal Syndicates now save on contracting costs and bureaucratic red tape! Establishing branch offices now receives a -30% energy and influence discount and Criminal Branch Office Buildings cost less

📊 Mod Details

Game
Stellaris Mods
Author
76561197997402477
Version
N/A
Downloads
471
Endorsements
0
Category
Balance, Economy, Fixes
Created
7/27/2019
Updated
8/14/2019

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