[ABANDONED - 4.3] XHK Ancient Cache of Knights
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
📋 About This Mod
I'm sorry, but with 4.4 I need to divest myself of some mods or I'm gonna burn out and unfortunately this gets the axe. I leave in the open for anyone to take and update. I request that you credit me as the original creator, but otherwise do what you want. Added ACOT versions of knight jobs Note: Image above is outdated //FEATURES// Added new knight and grandmaster jobs that scale with ACOT power levels. These knights gain the same buffs that normal knights do from events, just scaled to ACOT levels. NEW ZONE: Shadow Stronghold, which gives Delta tech knights. Knight keep and castles give Delta jobs if the Shadow Stronghold zone exists. Knight and Commander jobs UPGRADE to higher AOT tech levels based on the highest level of the habitat OR the stronghold building. Does NOT modify vanilla habitat knight districts. Note: Numbers in screenshots are outdated, the images are pre-ACOT 3.12. //COMPATIBILITY AND LOAD ORDER// Requires ACOT Optional AOT Optional Decision Origins: Electric Boogaloo - Works with the Knight decision origin. (PLACE MY MOD HERE) //FAQ HOW DO I UPGRADE MY KNIGHTS - Knight and Commander jobs UPGRADE to higher AOT tech levels based on the highest level of the habitat OR the stronghold building. //TRANSLATIONS// Spanish by fedtekk2014 //BALANCE// I attempted to keep the ratios between ACOT vs Vanilla and Vanilla Researchers / Bureaucrats vs Vanilla Knights, but it is ACOT, so balance is just an attempt. Please let me know about any weird job output values, I am not 100% sure if ACOT / AOT did a large number change on their end after update 4.0. I realize that alpha jobs are technically AOT only, and that proper ACOT-only implementation would increase the number of knights instead of upgrading them at Alpha level, but thats too much work.
I'm sorry, but with 4. 4 I need to divest myself of some mods or I'm gonna burn out and unfortunately this gets the axe. I leave in the open for anyone to take and update. I request that you credit me as the original creator, but otherwise do what you want. Added ACOT versions of knight jobs Note: Image above is outdated //FEATURES// Added new knight and grandmaster jobs that scale with ACOT power levels. These knights gain the same buffs that normal knights do from events, just scaled to ACOT levels. NEW ZONE: Shadow Stronghold, which gives Delta tech knights. Knight keep and castles give Delta jobs if the Shadow Stronghold zone exists. Knight and Commander jobs UPGRADE to higher AOT tech levels based on the highest level of the habitat OR the stronghold building. Does NOT modify vanilla habitat knight districts. Note: Numbers in screenshots are outdated, the images are pre-ACOT 3. 12. //COMPATIBILITY AND LOAD ORDER// Requires ACOT Optional AOT Optional Decision Origins: Electric Boogaloo - Works with the Knight decision origin. (PLACE MY MOD HERE) //FAQ HOW DO I UPGRADE MY KNIGHTS - Knight and Commander jobs UPGRADE to higher AOT tech levels based on the highest level of the habitat OR the stronghold building. //TRANSLATIONS// Spanish by fedtekk2014 //BALANCE// I attempted to keep the ratios between ACOT vs Vanilla and Vanilla Researchers / Bureaucrats vs Vanilla Knights, but it is ACOT, so balance is just an attempt. Please let me know about any weird job output values, I am not 100% sure if ACOT / AOT did a large number change on their end after update 4. 0. I realize that alpha jobs are technically AOT only, and that proper ACOT-only implementation would increase the number of knights instead of upgrading them at Alpha level, but thats too much work.
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198084200573
- Version
- N/A
- Downloads
- 1,926
- Endorsements
- 0
- Category
- Balance, Economy, Fixes
- Created
- 10/21/2023
- Updated
- 4/22/2026
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