Stefan's Perfectly Balanced Mod (2.7)
⚪ Last updated 2020Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #95 of 110 Balance mods in this game by downloads
📋 About This Mod
Now Updated for 2.8! We've had some trouble updating the workshop page for 2.8. You'll have to use this new one for now, sorry! Original description below: ================= For Stellaris 2.7 Click Here to see the August 29th Patch Notes Vanilla Stellaris isn’t perfectly balanced, like all things should be. With THIS MOD, things are different. Civics you used to overlook before are now viable options, and Synth Ascension isn’t the only way to win in the late game. Both Multiplayer and Singleplayer are significantly more enjoyable and filled with possibilities! This mod is an enhancement suite for Stellaris that attempts to balance the player options within the game to ensure a better game experience. We have overhauled Civics, Traits, Origins, Traditions, Ascension Perks and Paths, Relics, Edicts, Jobs, and Living Standards based on player feedback and Stefan Annon’s Tierlists. Some of our most popular changes: Overhauled the Shattered Ring origin by removing its guaranteed worlds and adding unique blockers that reduce the efficiency of its districts in the early game. Added 3 blockers that reveal special features to the Post-Apocalyptic homeworld Pushed back the Scion fleet event to at least 2250. Meteor colony ships from the Calamitous Birth origin will now leave Massive Craters like on the homeworld, and can be paved over after researching Terrestrial Sculpting to restore the world’s habitability. Buffed the Psionic Ascension Path across the board to be worth picking. Roboticist jobs are now half as effective, but each building provides twice as many jobs. Criminal Heritage megacorps now save on contracting costs and bureaucratic red tape with a -15% Branch Office Cost modifier! And when paired with Gospel of the Masses, they now have access to the unique “Sanctuary of Sin” branch office building for all of your heretical needs. Chemical Bliss now has a proper niche as a way to suppress workers, slaves, and conquered pops, with much lower penalties for specialist
Now Updated for 2. 8! We've had some trouble updating the workshop page for 2. 8. You'll have to use this new one for now, sorry! Original description below: ================= For Stellaris 2. 7 Click Here to see the August 29th Patch Notes Vanilla Stellaris isn’t perfectly balanced, like all things should be. With THIS MOD, things are different. Civics you used to overlook before are now viable options, and Synth Ascension isn’t the only way to win in the late game. Both Multiplayer and Singleplayer are significantly more enjoyable and filled with possibilities! This mod is an enhancement suite for Stellaris that attempts to balance the player options within the game to ensure a better game experience. We have overhauled Civics, Traits, Origins, Traditions, Ascension Perks and Paths, Relics, Edicts, Jobs, and Living Standards based on player feedback and Stefan Annon’s Tierlists. Some of our most popular changes: Overhauled the Shattered Ring origin by removing its guaranteed worlds and adding unique blockers that reduce the efficiency of its districts in the early game. Added 3 blockers that reveal special features to the Post-Apocalyptic homeworld Pushed back the Scion fleet event to at least 2250. Meteor colony ships from the Calamitous Birth origin will now leave Massive Craters like on the homeworld, and can be paved over after researching Terrestrial Sculpting to restore the world’s habitability. Buffed the Psionic Ascension Path across the board to be worth picking. Roboticist jobs are now half as effective, but each building provides twice as many jobs. Criminal Heritage megacorps now save on contracting costs and bureaucratic red tape with a -15% Branch Office Cost modifier! And when paired with Gospel of the Masses, they now have access to the unique “Sanctuary of Sin” branch office building for all of your heretical needs. Chemical Bliss now has a proper niche as a way to suppress workers, slaves, and conquered pops, with much lower penalties for specialist
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197997402477
- Version
- N/A
- Downloads
- 880
- Endorsements
- 0
- Category
- Balance
- Created
- 5/14/2020
- Updated
- 10/2/2020
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