Augmented Authorities Beta for 2.6

⭐ — (0 endorsements) 📥 710 downloads 📅 7/16/2019
⚪ Last updated 2020

By 76561197997402477 · Balance, Gameplay, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/18/2020 📅 Created: 7/16/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #6 of 7 Balance, Gameplay, Overhaul mods in this game by downloads

📋 About This Mod

For patch 2.6. A conservative civic and government overhaul mod. A lot of the civics in Stellaris have effects that I don't consider to be all that interesting. There are the standouts like Inward Perfection and Driven Assimilator, but many are just small, flat modifiers to your empire that are easily forgotten. While these civics make for good seasoning to an established empire, I wanted something a little extra to give my galaxies a bit more diversity. Mod Features This mod overhauls almost every vanilla civic. For some civics this just meant tweaking the numbers or adding an extra modifier, while other civics needed an entirely new mechanic to truly shine. New civics! Mostly for corporate authority, as I haven't seen many other mods tackle them yet. More to come. New jobs! Some civics replace some of your culture workers (or regional equivalent) with new specialists: Ideologues, Innovators, and more! 3 Civics instead of 2, allowing for more empire variety from the get-go. Minor changes made to jobs like Entertainers, Priests, or Ruler-tier jobs to give certain civics further definition. A lot of under-the-hood changes, like a more robust Raiding war type for Barbaric Despoilers that plunders all basic resources (not just energy and minerals) based on the enemy empire's population count (instead of their planet count). Pop ethics shift rate is significantly increased, helping modifiers to ethics attraction and suchlike to make a real impact. Leaders can reach up to level 20 (from 10), helping significantly with the vanilla leader level bloat. Megacorp branch offices now get a building at 0 pops and every 20 pops thereafter (instead of one for every 25 pops), making early branch offices significantly more lucrative. I'm not finished with this mod! I'll be adding new origins and touching up other vanilla civics (Cutthroat Politics, Static Research Analysis, etc.) as time goes by. Recommended Companion Mods: If you want to use this mod with my other mods, with Starne

For patch 2. 6. A conservative civic and government overhaul mod. A lot of the civics in Stellaris have effects that I don't consider to be all that interesting. There are the standouts like Inward Perfection and Driven Assimilator, but many are just small, flat modifiers to your empire that are easily forgotten. While these civics make for good seasoning to an established empire, I wanted something a little extra to give my galaxies a bit more diversity. Mod Features This mod overhauls almost every vanilla civic. For some civics this just meant tweaking the numbers or adding an extra modifier, while other civics needed an entirely new mechanic to truly shine. New civics! Mostly for corporate authority, as I haven't seen many other mods tackle them yet. More to come. New jobs! Some civics replace some of your culture workers (or regional equivalent) with new specialists: Ideologues, Innovators, and more! 3 Civics instead of 2, allowing for more empire variety from the get-go. Minor changes made to jobs like Entertainers, Priests, or Ruler-tier jobs to give certain civics further definition. A lot of under-the-hood changes, like a more robust Raiding war type for Barbaric Despoilers that plunders all basic resources (not just energy and minerals) based on the enemy empire's population count (instead of their planet count). Pop ethics shift rate is significantly increased, helping modifiers to ethics attraction and suchlike to make a real impact. Leaders can reach up to level 20 (from 10), helping significantly with the vanilla leader level bloat. Megacorp branch offices now get a building at 0 pops and every 20 pops thereafter (instead of one for every 25 pops), making early branch offices significantly more lucrative. I'm not finished with this mod! I'll be adding new origins and touching up other vanilla civics (Cutthroat Politics, Static Research Analysis, etc.) as time goes by. Recommended Companion Mods: If you want to use this mod with my other mods, with Starne

📊 Mod Details

Game
Stellaris Mods
Author
76561197997402477
Version
N/A
Downloads
710
Endorsements
0
Category
Balance, Gameplay, Overhaul
Created
7/16/2019
Updated
4/18/2020

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