[DEPRECATED PATCH 3.7] Origin Constructor
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #3 of 7 Balance, Gameplay, Overhaul mods in this game by downloads
📋 About This Mod
Patch 1.1.0 is released! New Origin System: Origins now use not the "pick only one" system, but work as something similar to species Traits. Every Origin have the Government Points Cost. Spend your Government Points for Origins. Combine multiple Origins to make a unique build. New Origins: Unbound Void Dwellers/Life-Seeded/Shattered Ring - More expensive variants of vanilla origins without habitability penalties. Cyberpunk - A cybernetic counterpart to Teacher of the Shroud. Start as the cyborg empire weakened by mysterious disease. Heart of the Swarm - Hive-World start for Hive Minds. Galactic Wonders - Start near random ruined megastructure and uncover it's secrets. Expertise Origins allows starting with minor technological advancement in some fields of science. Other changes: Some origin restrictions was disabled. Main reason is the technical limitations, but if spiritualists can build robots or even ascend into synths - why they can't start building robots before the invention of FTL drive? Due to the same technical limitations Calamitous Birth origin was moved into civics. Quantum Catapult from Star Slingshot origin now spawns in distinct system, connected only to your capital. I won't give you an another reason to use "release'n'conquer" strategy. Fixed Hive-World background in Empire tab. Patch 1.1.0: Mod files now use not complete vanilla file override, but override only necessary functions, slightly improving mod compatibility. Fixed syncretic starts with Lithoid main species and non-Lithoid secondary species having no Food infrastructure. Secondary species with default Void Dweller/Life-Seeded/Shattered Ring origins now have proper habitability trait. Knights of the Toxic God now can be combined with Void Dwellers. Fear of the Dark Mars now have Terraforming Candidate modifier removed since the planet is already terraformed. Added two New Origins: Expertise: Trade, which allows starting with a trade Habitat in your home system. Galactic Wonders - start wit
Patch 1. 1. 0 is released! New Origin System: Origins now use not the "pick only one" system, but work as something similar to species Traits. Every Origin have the Government Points Cost. Spend your Government Points for Origins. Combine multiple Origins to make a unique build. New Origins: Unbound Void Dwellers/Life-Seeded/Shattered Ring - More expensive variants of vanilla origins without habitability penalties. Cyberpunk - A cybernetic counterpart to Teacher of the Shroud. Start as the cyborg empire weakened by mysterious disease. Heart of the Swarm - Hive-World start for Hive Minds. Galactic Wonders - Start near random ruined megastructure and uncover it's secrets. Expertise Origins allows starting with minor technological advancement in some fields of science. Other changes: Some origin restrictions was disabled. Main reason is the technical limitations, but if spiritualists can build robots or even ascend into synths - why they can't start building robots before the invention of FTL drive? Due to the same technical limitations Calamitous Birth origin was moved into civics. Quantum Catapult from Star Slingshot origin now spawns in distinct system, connected only to your capital. I won't give you an another reason to use "release'n'conquer" strategy. Fixed Hive-World background in Empire tab. Patch 1. 1. 0: Mod files now use not complete vanilla file override, but override only necessary functions, slightly improving mod compatibility. Fixed syncretic starts with Lithoid main species and non-Lithoid secondary species having no Food infrastructure. Secondary species with default Void Dweller/Life-Seeded/Shattered Ring origins now have proper habitability trait. Knights of the Toxic God now can be combined with Void Dwellers. Fear of the Dark Mars now have Terraforming Candidate modifier removed since the planet is already terraformed. Added two New Origins: Expertise: Trade, which allows starting with a trade Habitat in your home system. Galactic Wonders - start wit
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198289823948
- Version
- N/A
- Downloads
- 2,322
- Endorsements
- 0
- Category
- Balance, Gameplay, Overhaul
- Created
- 4/19/2023
- Updated
- 4/30/2023
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