Everyone Can Vassalise Lite

⭐ — (0 endorsements) 📥 199 downloads 📅 6/10/2019
⚪ Last updated 2019

By 76561197997402477 · Balance, Diplomacy, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 6/24/2019 📅 Created: 6/10/2019

🔍 Analysis

  • 🏆 #5 of 5 Balance, Diplomacy, Gameplay mods in this game by downloads

📋 About This Mod

For Stellaris 2.3 "Wolfe" A lightweight version of Everyone Can Vassalise: Better Feudal Realms that keeps the revised vassals, but removes the Feudal Realms overhaul. Use this instead of the main mod if you're running a mod like Cultural Overhaul that already alters Feudal Realms, or if you'd rather just keep things simple. Vassalisation Changes All empires can now create vassals from their sectors, subject to some restrictions. Gestalt empires can only release hive minded or machine pops as vassals, and Genocidal empires can only release pops of their own species (though Devouring Swarm vassals will still want your biomass). Sometimes you don't want to deal with the empire sprawl or planetary micromanagement, and vassals are the designer-intended answer to this problem; now everyone can do it. Machine Empires and Hive Minds are now valid vassal governments (previously, releasing a vassal as a gestalt would create a regular empire instead). Synthetic pops can now be released as vassals if you have the Synthetic Personality Matrix technology (required for synthetic leaders). Vassal expansion is now tied to a government policy. Authoritarian empires are more likely to restrict their subjects' expansion, while Egalitarian empires are more permissive. Defaults to no vassal expansion. Potential subjects will now respect your relative power a little bit more than they did before.

For Stellaris 2. 3 "Wolfe" A lightweight version of Everyone Can Vassalise: Better Feudal Realms that keeps the revised vassals, but removes the Feudal Realms overhaul. Use this instead of the main mod if you're running a mod like Cultural Overhaul that already alters Feudal Realms, or if you'd rather just keep things simple. Vassalisation Changes All empires can now create vassals from their sectors, subject to some restrictions. Gestalt empires can only release hive minded or machine pops as vassals, and Genocidal empires can only release pops of their own species (though Devouring Swarm vassals will still want your biomass). Sometimes you don't want to deal with the empire sprawl or planetary micromanagement, and vassals are the designer-intended answer to this problem; now everyone can do it. Machine Empires and Hive Minds are now valid vassal governments (previously, releasing a vassal as a gestalt would create a regular empire instead). Synthetic pops can now be released as vassals if you have the Synthetic Personality Matrix technology (required for synthetic leaders). Vassal expansion is now tied to a government policy. Authoritarian empires are more likely to restrict their subjects' expansion, while Egalitarian empires are more permissive. Defaults to no vassal expansion. Potential subjects will now respect your relative power a little bit more than they did before.

📊 Mod Details

Game
Stellaris Mods
Author
76561197997402477
Version
N/A
Downloads
199
Endorsements
0
Category
Balance, Diplomacy, Gameplay
Created
6/10/2019
Updated
6/24/2019

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