Mundane Machines Plus: Better Hive Minds

⭐ — (0 endorsements) 📥 162 downloads 📅 6/10/2019
⚪ Last updated 2019

By 76561197997402477 · Balance, Fixes, Gameplay, Species

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 7/23/2019 📅 Created: 6/10/2019

📋 About This Mod

For Stellaris 2.3 "Wolfe" This is a variant of Mundane Machines that introduces the following additional balance changes, for the purposes of making Hive Minds (and to a lesser extent, standard organic empires) more competitive compared to Robots and Machines. I would recommend pairing this mod with The Unofficial Hive DLC to add some variety to hive minds that they're sorely lacking. Mundane Machines Plus Hive Minds now receive 1 Maintenance Drone for each Hive District built, giving them a basic source of amenities just like standard and machine empire housing districts, to alleviate their over-reliance on Maintenance Depots. Synapse Drones now provide +1% Menial Drone Output, just like Coordinator Drones. Since the new Ancient Relays decision gives them the same bonus anyway (of +1% Menial Drone Output and +2 Stability), this seemed like more of an oversight than anything else. Hive Worlds now provide a +10% Pop Growth Speed bonus, in addition to their existing +10% Pop Output. This puts them more in-line with Machine Worlds' -10% Housing Use and +10% Pop Output. Hive Minds now have access to the Infestation Heuristics midgame tech. This gives them +1 Housing on Generator, Mining, and Housing Districts, to match the jobs they already get from these districts and to incentivise Hive Worlds. This also unlocks the Forced Evolution Pits building, an upgrade of the Spawning Pools. It costs Exotic Gases to maintain, but provides a second Spawning Drone job. For standard empires, Healthcare Workers now give +10% Pop Growth Speed (was +5%), but have an upkeep of 2 Consumer Goods (was 1). This makes them more impactful sooner, but not without an associated cost. Organic Pop Growth is now 5/month (from 3/month), but the requirement for any growing or assembling pop is increased to 150 (from 100). The average time for a new pop to grow is roughly the same, but now modifiers are much more likely to be meaningful. Original mod text continues below. ---------------------------

For Stellaris 2. 3 "Wolfe" This is a variant of Mundane Machines that introduces the following additional balance changes, for the purposes of making Hive Minds (and to a lesser extent, standard organic empires) more competitive compared to Robots and Machines. I would recommend pairing this mod with The Unofficial Hive DLC to add some variety to hive minds that they're sorely lacking. Mundane Machines Plus Hive Minds now receive 1 Maintenance Drone for each Hive District built, giving them a basic source of amenities just like standard and machine empire housing districts, to alleviate their over-reliance on Maintenance Depots. Synapse Drones now provide +1% Menial Drone Output, just like Coordinator Drones. Since the new Ancient Relays decision gives them the same bonus anyway (of +1% Menial Drone Output and +2 Stability), this seemed like more of an oversight than anything else. Hive Worlds now provide a +10% Pop Growth Speed bonus, in addition to their existing +10% Pop Output. This puts them more in-line with Machine Worlds' -10% Housing Use and +10% Pop Output. Hive Minds now have access to the Infestation Heuristics midgame tech. This gives them +1 Housing on Generator, Mining, and Housing Districts, to match the jobs they already get from these districts and to incentivise Hive Worlds. This also unlocks the Forced Evolution Pits building, an upgrade of the Spawning Pools. It costs Exotic Gases to maintain, but provides a second Spawning Drone job. For standard empires, Healthcare Workers now give +10% Pop Growth Speed (was +5%), but have an upkeep of 2 Consumer Goods (was 1). This makes them more impactful sooner, but not without an associated cost. Organic Pop Growth is now 5/month (from 3/month), but the requirement for any growing or assembling pop is increased to 150 (from 100). The average time for a new pop to grow is roughly the same, but now modifiers are much more likely to be meaningful. Original mod text continues below. ---------------------------

📊 Mod Details

Game
Stellaris Mods
Author
76561197997402477
Version
N/A
Downloads
162
Endorsements
0
Category
Balance, Fixes, Gameplay, Species
Created
6/10/2019
Updated
7/23/2019

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