!CGM: Planets Enhanced

⭐ — (0 endorsements) 📥 2,333 downloads 📅 6/22/2018
⚪ Last updated 2018

By 76561198060995354 · Balance, Gameplay, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/3/2018 📅 Created: 6/22/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #4 of 6 Balance, Gameplay, Overhaul mods in this game by downloads

📋 About This Mod

Core Game Mechanics: Planets Enhanced This is one of the largest and most sophisticated mods ever made for Stellaris, adding a huge amount of new content, new mechanics and new gameplay options and customizations. Mod Contents replaces most of the vanilla strategic resource icons with great new icons - only for those resources that have recolors of the same icon as other resources, which is most of them. Replaces and improves the vanilla resource discovery announcements and events. Integrates Lex Peregrine's New Worlds mod - this is now an optional but integral part of this mod. It adds 7 new habitable planets, 6 new uninhabitable planets and 2 new gas giants. It also adds new multiple textures to many vanilla planets, ensuring a richer experience. This mod adds 55 new strategic resources: 17 normal planetary strategic resources (work like alien pets or betharian in vanilla), 9 unique planetary resources (spawn on 1 tile in the entire galaxy each), 14 orbital strategic resources (like the vanilla ones) and 2 synethethic/abstract resources. (see the infographics for details) This mod adds more than 80 new tile blockers. Some are just aesthethic, some are rare or unique and others are tied to the new terraforming and exploitation mechanics. This mod adds 29 planetary buildings and 22 starbase buildings (one for each resource added by this mod, and one for each normal vanilla strategic resource), each with a unique very high quality sprite (see the infographics for details). terraforming after effects. sophisticated AI enhancement and QoL improvement through optional colonization automation. The automation script uses the full assets for this mod and CGM:Buildings, including the APIs stored in other mods, to determine what are the best available colonizable planets in a given empire's space and then send and colonize these planets with whatever colony ships are available. You can turn this on/off at will - it is by default enabled for AI and players can activate it usi

📊 Mod Details

Game
Stellaris Mods
Author
76561198060995354
Version
N/A
Downloads
2,333
Endorsements
0
Category
Balance, Gameplay, Overhaul
Created
6/22/2018
Updated
8/3/2018

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