Superior Species for 2.6

⭐ — (0 endorsements) 📥 1,390 downloads 📅 2/2/2019
⚪ Last updated 2020

By 76561197997402477 · Balance, Gameplay, Overhaul

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/18/2020 📅 Created: 2/2/2019

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #5 of 6 Balance, Gameplay, Overhaul mods in this game by downloads

📋 About This Mod

Updated for Stellaris 2.6! Superior Species is an overhaul mod for species traits, leaders, and other pop mechanics. Its aim is to provide further depth and customisation to these features of the game without causing radical gameplay imbalances. Now compatible with Photosynthesis! Genetic Experiments are now a standalone mod. If you feel like this mod strips the genetic ascension path of some of its best features, use it. Superior Species Main Features: An additional 30+ species traits for use during empire creation, with modifiers and point values that follow the precedents set by Stellaris' existing species traits. Almost all organic traits are now available during empire creation and have been rebalanced when appropriate, but any traits of a value higher than +2 or lower than -2 require genetic ascension to add or remove. Robot and machine traits are slightly more impactful than organic traits and can be altered at any time, but they receive fewer trait points overall and have fewer angles for customisation. An additional 40+ leader traits, many of which are derived from their species traits. Rulers are twice as likely to receive these traits, as befits their station. Additionally, all rulers start with 3 traits (up from 2), and all leaders with 2 traits (up from 1). Quality of Life Improvements: Leaders can now have up to 20 levels, up from 10. You still need to acquire these levels through traditions, technologies, and traits, but if you can, you can now benefit from those advanced leaders. Species Assimilation now occurs more gradually on a monthly basis, rather than once every year. No more crippling your economy after acquiring dozens of useless Hive Minded pops or because you've decided that The Flesh Is Weak. The Horizon Signal event chain now culminates in a unique species trait, just like the existing Alien Box event. No need to worry about your species' traits getting mangled beyond all recognition by the Worm. Many more traits now effect slave prices i

Updated for Stellaris 2. 6! Superior Species is an overhaul mod for species traits, leaders, and other pop mechanics. Its aim is to provide further depth and customisation to these features of the game without causing radical gameplay imbalances. Now compatible with Photosynthesis! Genetic Experiments are now a standalone mod. If you feel like this mod strips the genetic ascension path of some of its best features, use it. Superior Species Main Features: An additional 30+ species traits for use during empire creation, with modifiers and point values that follow the precedents set by Stellaris' existing species traits. Almost all organic traits are now available during empire creation and have been rebalanced when appropriate, but any traits of a value higher than +2 or lower than -2 require genetic ascension to add or remove. Robot and machine traits are slightly more impactful than organic traits and can be altered at any time, but they receive fewer trait points overall and have fewer angles for customisation. An additional 40+ leader traits, many of which are derived from their species traits. Rulers are twice as likely to receive these traits, as befits their station. Additionally, all rulers start with 3 traits (up from 2), and all leaders with 2 traits (up from 1). Quality of Life Improvements: Leaders can now have up to 20 levels, up from 10. You still need to acquire these levels through traditions, technologies, and traits, but if you can, you can now benefit from those advanced leaders. Species Assimilation now occurs more gradually on a monthly basis, rather than once every year. No more crippling your economy after acquiring dozens of useless Hive Minded pops or because you've decided that The Flesh Is Weak. The Horizon Signal event chain now culminates in a unique species trait, just like the existing Alien Box event. No need to worry about your species' traits getting mangled beyond all recognition by the Worm. Many more traits now effect slave prices i

📊 Mod Details

Game
Stellaris Mods
Author
76561197997402477
Version
N/A
Downloads
1,390
Endorsements
0
Category
Balance, Gameplay, Overhaul
Created
2/2/2019
Updated
4/18/2020

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