Core Game Mechanics: Debris

⭐ — (0 endorsements) 📥 2,195 downloads 📅 5/4/2018
⚪ Last updated 2018

By 76561198060995354 · Fixes

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/27/2018 📅 Created: 5/4/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #54 of 69 Fixes mods in this game by downloads

📋 About This Mod

This is a small mod that fixes/boosts the way debris works in Vanilla and really helps the AI. Its an updated version of my 1. 9 ExMechanics mod and it will be a part of CGM: Technologies when that mod is finished. Mod Content The mod fires an event whenever a new technology is researched. If the given empire does not have the prerequisite techs for the technology – which can only happen with components, it runs an effect that grants these prerequisites. Thus – debris in effect give you ALL the technologies that lead up to a component, not just the latest version. For example, if you have Red Lasers and you suddenly research Gamma Lasers, you will get all the techs between these two as well. This mod has in-built synergy with the largest component mods: Extra Ship Components EAC: At War - requires this comp. patch. Guilli’s Ship Components (aka Crystallis) TFW’s Bunch of Ship Parts It works with these mods using global flag checks, and if any or all of these mods are available, uses APIs installed in these mods to check and if necessary grant these mod’s tech as well. Why does this help the AI? This helps the AI because the AI - in vanilla at least, is not set up to ignore lower tier techs when it has the higher tier techs. Although the player can ignore them, and for players this is first and foremost a QoL improvement mod, for the AI it really changes research priorities and help improve their game. Furthermore, there is a field called "upgrades_to" on component templates. This field dictates how components upgrade upwards. If the AI has holes in the upgrades_to chain it may cause issues with fleet upgrades and the like. Thus this also help improve AI ship design and upgrade performance. Compatibility This mod is 100% compatible with everything. It doesn’t touch any vanilla file. You can turn it on/off at will. It is also 100% savegame compatible. Performance The mod doesn't impact performance in any noticable way. It uses the on_tech_increased on action trigger, a

📊 Mod Details

Game
Stellaris Mods
Author
76561198060995354
Version
N/A
Downloads
2,195
Endorsements
0
Category
Fixes
Created
5/4/2018
Updated
5/27/2018

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